This setting is based around an exploration theme which players can exploit to varying degrees. There are only a few civilized locales on the planet and the rest is wild and unexplored.
Campaign Setting Information[edit]
Players Guide
- Classes
- These Classes are not included in the standard D&D supplements but can be found throughout the world of Duros
- Equipment
- A compendium of items and equipment found throughout Duros.
- Magic
- Duros' magic system is almost identical to the standard D&D format, but the few changes that do exist can be found here.
- Races
- The races of Duros are as diverse as any other fantasy world, most of the races are equivalent to the races found in the 5e supplements. Additional races or variations can be found here.
- Religion
- Aside from the standard pantheons, any of which are acceptable in this world, there are a few unique religions specific to Duros. They can be found here.
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World of Duros
- The World & Locales
- The Nations, Countries, and ecology of Duros
- History
- A general history of the settled lands of Duros
- Culture
- The norms, laws, and cultures of Duros
- Bestiary
- The beasts of Duros
- NPCs
- The people of Duros
- Travel
- Duros has only on continent but traveling across is isn't easy. This section discusses the ways in which player can travel across this wild landscape.
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Dungeon Master's Guide
- About
- The big picture and some smaller details, the inspiration and ideas the have created this setting can be found here
- Adventures
- This section contains a few of the possible story lines players can explore in the world of Duros.
- Acknowledgements
- This page is formatted based on the Wolrd of Orizon page,
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