User:MorbidToonist/(Private) Charmander Evolutions

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Class Features

As a Charmander Evolutions you gain the following class features.

Hit Points

Hit Dice: 1d8 per Charmander Evolutions level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Charmander Evolutions level after 1st

Proficiencies

Armor: none
Weapons: none
Tools: none
Saving Throws: any 3.
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Charmander Evolutions

Level Proficiency
Bonus
Features
1st +2 Evolutions, Evolutionary Moves, Fire Type
2nd +2 Evolutionary Moves
3rd +2
4th +2 Ability Score Improvement, Evolutionary Moves
5th +3
6th +3 Evolutions, Evolutionary Moves
7th +3
8th +3 Ability Score Improvement, Evolutionary Moves
9th +4
10th +4 Evolutionary Moves
11th +4
12th +4 Ability Score Improvement, Evolutionary Moves
13th +5
14th +5 Evolutions, Evolutionary Moves
15th +5
16th +5 Ability Score Improvement, Evolutionary Moves
17th +6
18th +6 Evolutionary Moves
19th +6 Ability Score Improvement
20th +6 Evolutions, Evolutionary Moves

Evolutions[edit]

Charmander

Charmander adds +2 to HP per level. AC is equal to 8 + Constitution Mod. Speed is 15 ft.

Charmeleon

At level 6 charmander can evolve into a charmeleon if it desires.

Charmeleon adds +4 to HP per level. AC is equal to 10 + Constitution Mod. Speed is 20ft.

Charizard

At level 14 charmeleon can evolve into a charizard if it desires.

Charmeleon adds +8 to HP per level. AC is equal to 12 + Constitution Mod. Walking Speed is 25ft & Flight Speed is 35ft.

Mega Evolution

At level 20 charizard can evolve into a charizard x or charizard y if it desires.

Charizard adds +40 to HP to its Max HP. AC is equal to 14 + Constitution Mod. Walking Speed is 30ft.

Charizard X has a flight speed of 45ft & +10 to all fire damage. Charizard Y has a flight speed of 55ft & +10 to all melee attack damage.

Fire Type[edit]

The Charmander has Fire Resistance.

The Charmander has Ice Vulnerability.

Evolutionary Moves[edit]

Check the bottom for move descriptions.

The Pocket Monster chooses one move when it reaches the level to learn a new move. Certain moves will replace existing moves.

Starter: Growl & Scratch

Level 2: Ember & Smoke Screen

Level 6: Dragon Rage & Scary Face

Level 10: Fire Fang & Slash

Level 14: Fire Burst & Flamethrower

Level 18 Fire Spin & Inferno

Pocket Monsters can learn moves outside of its normal capabilities at Levels 4, 8, 12, 16, & 20.

Level 4:

Level 8:

Level 12:

Level 16:

Level 20:

Baby Doll Eyes, Belch, Blaze Kick, Blue Flare, Firey Dance, Fire Punch, Fire Spin, Fire Charge, Flare Blitz, Fusion Flare, Heat Crash, Heat Wave, Lava Plume, Mystic Fire, Overheat, Crush Claw, Crush Grip, Dizzy Hit, Double Hit, Flash, Harden, Head Charge, Headbutt, Howl, Hyper Fang, Lovely Kiss, Pound, Roar, Sharpen

Evolutionary Moves Decriptions[edit]

Growl

Deal 1d4+1 thunder damage to a creature within 5ft. Targeted creature takes DC 8 Wisdom ST or is afraid of Pocket Monster for 3 rounds.

At level 6, 1d8+4 thunder damage to creatures within 10ft. Targeted creature takes DC 10 Wisdom ST or is afraid of Pocket Monster for 3 rounds.

Scratch

Deals 1d4+2 slashing damage to a creature within 5ft.

At level 6, 1d8+2 slashing damage to a creature within 5ft.

At level 14, 1d10+4 slashing damage to a creature within 5ft. Can now scratch as a bonus action.

Ember

Deal 2D4+2 fire damage to a creature within 5ft.

At level 6, 2D6+2 fire damage to a creature within 5ft.

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