User:Mkill/LA 0 versions of several races
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LA 0 versions of several popular races.
Aasimar[edit]
Use Player's Guide to Faerun variant (p. 191)
Azer[edit]
- +2 Consitution, +2 Wisdom, –2 Charisma.
- Medium size.
- An azer’s base land speed is 30 feet.
- Darkvision: Azers can see in the dark up to 60 feet.
- +2 natural armor bonus.
- Heat (Ex): An azer’s body is intensely hot, so its unarmed attacks deal 1 point extra fire damage. Its metallic weapons also conduct this heat.
- Special Qualities (see above): Immunity to fire, vulnerability to cold.
- Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.
- Favored Class: Fighter.
Blue[edit]
- –2 Strength, +2 Intelligence, –2 Charisma.
- Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
- Blue base land speed is 30 feet.
- Darkvision out to 60 feet.
- Naturally Psionic: Blues gain 1 bonus power point at 1st level.
- Racial Skills: A blue character has a +4 racial bonus on Move Silently checks and Ride checks.
- Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
- Favored Class: Psion.
Bugbear[edit]
- +2 Strength, +2 Dexterity, –2 Charisma.
- Medium size.
- A bugbear’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- +4 racial bonus on Move Silently checks.
- Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
- Favored Class: Rogue.
Dromite[edit]
- +2 Charisma, –2 Strength, –2 Wisdom.
- Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
- Dromite base land speed is 20 feet.
- Monstrous Humanoid (Psionic)
- +2 natural armor bonus.
- Naturally Psionic: Dromites gain 1 bonus power point at 1st level.
- Special Attacks (Psi-Like Abilities) 1/day: energy ray (fire, 1d6+1). Manifester level 1st. The save DC is Charisma-based. (Other dromites may manifest electricity, cold, or sonic energy rays instead; the energy ray always matches the type of energy the dromite is resistant to.)
- Special Qualities (see above): Resistance to fire 5 (other dromites may have resistance to cold, electricity, or sonics instead of fire), scent.
- Racial Skills: Dromites have a +2 racial bonus on Spot checks due to their compound eyes.
- Racial Feats: Dromites gain Blind-fighting as a bonus feat.
- Automatic Languages: Common. Bonus Languages: Dwarven, Gnome, Goblin, Terran.
- Favored Class: Wilder.
Drow[edit]
- -2 Strength, +2 Dexterity, –2 Constitution, +2 Intelligence, +2 Charisma.
- Medium size.
- A drow’s base land speed is 30 feet.
- Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Darkvision out to 120 feet.
- Weapon Familiarity: A drow treats the hand crossbow as a martial weapon.
- +2 racial bonus on Will saves against spells and spell-like abilities.
- +2 racial bonus on Fortitude saves against poison
- +2 racial bonus on Listen, Search, and Spot checks.
- Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
- Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
- Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
- Favored Class: Wizard (male) or cleric (female).
Duergar[edit]
Use Deep Dwarf instead.
Genasi[edit]
Use Player's Guide to Faerun variant (p. 191)
Gnoll[edit]
Gnoll characters possess the following racial traits.
- Strength +2, Consitution +2, Intelligence –2, Charisma –2.
- Size Medium.
- Humanoid (Gnoll)
- A gnoll’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- +2 bonus to Handle Animal checks with Hyena.
- Automatic Languages: Gnoll. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.
- Favored Class: Ranger.
Hobgoblin[edit]
- +2 Dexterity, +2 Consitution.
- A hobgoblin’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- +2 racial bonus on Move Silently checks.
- -1 penalty to Will saves: Hobgoblins are used to follow orders
- Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
- Favored Class: Fighter.
Lizardfolk[edit]
- +2 Strength, +2 Consitution, –2 Intelligence.
- Medium size.
- Humanoid (Reptilian)
- A lizardfolk’s base land speed is 30 feet.
- +2 racial bonus on Balance, Jump, and Swim checks.
- +2 natural armor bonus.
- Natural Weapons: 2 claws (1d4) and bite (1d4).
- Special Qualities (see above): Hold breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Consitution score before it risks drowning.
- Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc.
- Favored Class: Druid.
Pixie[edit]
- –4 Strength, +4 Dexterity, -2 Wisdom
- Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
- A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good).
- Low-light vision.
- Spell-like abilities: Invisibility 1/day
- Special Qualities (see above): Damage reduction 2/cold iron
- Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
- Favored Class: Sorcerer.
Tiny Size version[edit]
- –6 Strength, +4 Dexterity, -2 Wisdom
- Tiny size. +2 bonus to Armor Class, +2 bonus on attack rolls, +8 bonus on Hide checks, –8 penalty on grapple checks, lifting and carrying limits 3/4 (?) those of Medium characters.
- A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good).
- Low-light vision.
- Spell-like abilities: Invisibility 1/day
- Special Qualities (see above): Damage reduction 2/cold iron
- Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
- Favored Class: Sorcerer.
Satyr[edit]
- -2 Strength, +2 Dexterity, +2 Wisdom, +2 Charisma.
- Medium size.
- Type: Fey.
- A satyr’s base land speed is 30 feet.
- Low-light vision.
- Satyrs have a +2 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
- Natural Weapons: Head butt (1d6).
- Special Qualities (see above): Damage reduction 2/cold iron.
- Automatic Languages: Sylvan. Bonus Languages: Common, Elven, Gnome.
- Favored Class: Bard.
Tiefling[edit]
Use Player's Guide to Faerun variant (p. 191)