User:Marasmusine/Living Spell (4e Elite Character)/Heroic
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Heroic Living Spell[edit]
Level | Feats Known | Class Features and Powers |
---|---|---|
1 | 1 | Elite Saves Ooze Traits Arcane Aegis Arcane Provenance Core Spell Engulf |
2 | +1 | Utility Power |
3 | Improved Core Spell | |
4 | +1 | Ability score increase Inherent Ritual Magic Defense increase |
5 | Spell Resistance | |
6 | +1 | Utility Power |
7 | Enhanced Core Spell | |
8 | +1 | Ability score increase |
9 | Defense increase Daily Power | |
10 | +1 | Utility Power |
Level 1: Elite Saves[edit]
Benefit: You gain a +2 bonus to saving throws.
Level 1: Ooze Traits[edit]
Benefit: While squeezing, you move at full speed rather than half speed, you do not take the -5 penalty to attack rolls, and you do not grant combat advantage for squeezing.
Level 1: Arcane Aegis[edit]
Benefit: You gain a +1 armor bonus to AC. You are considered to be wearing cloth armor for the purpose of qualifying for feats, and you can enchant and disenchant your arcane aegis as though it were cloth armor. It does not turn to dust when disenchanted.
Level 1: Core Spell[edit]
You are the embodiment of several combined spells. When you first form, the most destructive of these defines your features.
Benefit: Select freezing sphere, nightmare or ghoul touch as your core spell. At level 1, this grants you an at-will and encounter power.
Level 1: Arcane Provenance[edit]
Benefit: Whenever you use a wizard spell you have gained through your core spell class feature, you use your Constitution modifier instead of Intelligence for determining attack and damage rolls.
Level 1: Engulf[edit]
Benefit: You gain the engulf power.
Level 2: Utility Power[edit]
You have absorbed traces of secondary wizard spells, and your form sometimes manifests them.
Benefit: You gain the Living Shield power.
Level 3: Improved Core Spell[edit]
Benefit: You can use the encounter power granted by your core spell twice per encounter, but only once per round.
Level 4: Ability Score Increase[edit]
Your constant training hones your body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 4: Inherent Ritual Magic[edit]
As a living spell, you can shape your energies instinctively to achieve magic that mortals normally spend years to master.
Benefit: You gain the Ritual Caster as a bonus feat. You cannot use a ritual book or master new rituals through normal means. Instead, you master rituals as class features. You can use ritual scrolls normally. In addition, as a minor action you can consume any ritual components you are carrying and create residuum of equal value.
You master the Enchant Magic ItemPHB1 ritual.
Level 4: Defense increase[edit]
Although you cannot wear magic cloaks or amulets, you receive an inherent bonus to your defenses.
Benefit: You gain a +1 bonus to Fortitude, Reflex and Will.
Level 5: Spell Resistance[edit]
Benefit: You gain the damage resistance associated with your core spell.
Level 6: Utility Power[edit]
Benefit: You gain the Living Levitation power.
Living Levitation | Utility 6 |
You emit a brief field of weightlessness. | |
Encounter | |
Move Action | Personal |
Effect: You can move 2 squares vertically and remain there until the end of your next turn. While you are able to do this, creatures adjacent to you can also perform this move.
While aloft, creatures take a -2 penalty to AC and Reflex, can can move 1 squares up or down, or 1 square horizontally. If a levitating creatures is ever higher than 2 squares, they immediately descend to be 2 squares above the ground. When the effect ends, all levitating creatures descend without taking falling damage. |
Level 6: Ritual Mastery[edit]
Benefit: You master either the Disenchant Magic ItemPHB1 ritual or ShrinkArcane Power ritual
Level 7: Enhanced Core Spell[edit]
Benefit: You can use the encounter power granted by your core spell three times per encounter.
Level 8: Ability Score Increase[edit]
You reap the reward of constant challenge by increasing your physical and mental well-being.
Benefit: You increase two ability scores of your choice by 1.
Level 8: Ritual Mastery[edit]
Benefit: You master either the Linked PortalPHB1 ritual or Wizard's SightPHB1 ritual.
Level 9: Defense increase[edit]
Benefit: Your inherent bonus to Fortitude, Reflex and Will increases to +2.
Level 9: Daily Power[edit]
Benefit: You gain one of the following daily powers: Polar Screen, Drums of Despair, or Mummy Touch
Level 10: Utility Power[edit]
Benefit: You gain the Living Energy Devourer power.
Level 10: Ritual Mastery[edit]
Benefit: You gain either the Detect TreasureArcane Power ritual or Detect ObjectPHB1 ritual.