User:Kydo/workspace/variant rules/lvl$
This variant rule rewrites the entire level progression system. XP is now treated as currency which can be spent to purchase class levels. Your first class is free. After that point, you may spend XP to increase your level in any given class at any time, provided you have enough XP to do so. You get your first class level for free. When you purchase a level, the XP cost is equal to the XP needed to reach that character level in the old system. The first level of a class costs 150 XP. Thus, 450 XP could be spent all at once to gain lvl 1 in three different classes simultaneously, on top of your free first level. All spells and effects referencing level are based on the source class level. If the rule is not based in a class, (a racial feature for example) it uses the level of your first class. Character level has no cap. Everything else uses multiclassing rules.