User:JusNova

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ELECTROKINETIC KATANA.0 (EKKO)

Armor Class: 13 Hit Points: (14) Speed: flying speed of 30 ft.

STR DEX CON INT WIS CHA 14 9 14 15 11 11 (+2) (-1) (+2) (+2) (0) (0)

Damage Immunities: Necrotic, Poison Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Prone, Skills: Arcana +1, History +3, Senses: Passive Perception 12 Languages: Common, Runic Challenge: 0 Rarity: Very Rare Suggested Personality: Wise, Chatty

Reliable Memory: EKKO can recall almost anything it has seen or heard since its creation. the player must roll a d20 die, if the die lands on a 20-8 it will recall a memory with precise accuracy. if the die lands on a 7 or lower, it will fail to recall the specific memory.

Shocking strike: You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) slashing and lightning damage.

They gain the ability to taunt an enemy. Once per short or long rest, as an action, they can force a hostile creature to make a DC 10 Charisma saving throw or have disadvantage on attack rolls until the start of the creature’s next turn. They gain a +1 bonus on Wisdom (Insight and Survival) checks.

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