User:Jonattttt/My Character
From D&D Wiki
Name[edit]
Hail
Race: Human
Class: Rogue
Background: Unknown
Description[edit]
Gender: Male
Age: Based on appearance roughly 10.
Height: 4' 2"
Weight: 68 lb.
Hair: Black
Eyes: Black
Skin: Pale
Characteristic: His voice comes of as a little squeaky, face is still young and childish, body is a little scrawny, and he's covered in dirty rags.
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Personality[edit]
- Faith
- Has none.
- Traits
- Childish and somewhat innocent personality. Seems to have no understanding of good or evil.
- Prefers to normally stand in the background watching and listening to in hopes of gaining new knowledge, and hopefully an understanding of other languages.
- Ideals
- Enlightenment. I'm glad I can't remember my past. It gives me more time to focus on my future. (Any)
- Bonds
- I have no bonds but that leaves me open to make some.
- Flaws
- I get overindulged in knowledge and will do questionable things to obtain it.
Alignment[edit]
- Ethic
- Neutral
- Moral
- Neutral
Backstory[edit]
Hail woke up in Rift only knowinging his name and nothing else. It didn't take him long to find out know one understood the language he spoke, and he couldn't understand any of the people. Ever since then he has been on the streets for the last 5 months, stealing to survive. He can be found either stealing food in the market, sleeping in an alley in the slums, or eavesdropping on the people in hopes of learning there language.
Jonattttt/My Character Bluebook
Faction: None[edit]
Renown: 0
Rank: None
Size:
Mechanics[edit]
LVL: 1
XP: 300 \ 0
Proficiency Bonus: +2
Inspiration:
Plot Points: 1
Hero Points: 6
Ability | Score | Adjustment | Modifier |
---|---|---|---|
STR | 9 | +0 | -1 |
CON | 14 | +0 | +2 |
DEX | 16 | +0 | +3 |
INT | 15 | +0 | +2 |
WIS | 11 | +0 | +0 |
CHA | 13 | +0 | +1 |
SAN |
- +1 to all ability scores for being human
Size: Medium
Speed: 30 ft
- Crawling: 15ft
- Climbing: 15ft
- Swimming: 15ft
- Flying: 0
- Jumping
- High Jump: 2 ft.
- From Standing: 0 ft.
- Reach Bonus: 6' 3"
- Long Jump: 0 ft.
- From Standing: 0 ft.
Push, Drag, & Lift: 0 lb
Suffocation:3 minutes without air
Starvation: 5 days without food
UAC: 13
AC: 13
HD: 1d8
HP: 8\8
Massive Damage Threshold: 4
Traits & Features[edit]
Expertise: 1st level choose two proficiences that will get double score for save checks, 6th level choose two more
Sneak Attack: 1d6 Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged w eapon. You don’t need advantage on the attack roll if another enemy o f the target is within 5 feet o f it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount o f the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column o f the Rogue table.
Feats[edit]
Proficiencies[edit]
Armor: Light Armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Saves[edit]
Dexterity and Intelligence
Weapons[edit]
Sewing Needle: +5 (Dex +3, Proficiency +2) 1d4 piercing + -1(str mod) Finesse, Thrown (range 30/90), dipped in poison (DC 10 Constitution saving throw or take 1d4 poison damage)
Armor[edit]
None
Tools[edit]
None
Skills[edit]
Insight Perception Sleight of Hand Stealth
Languages[edit]
Celestial
Equipment[edit]
Rags
Gear[edit]
Pouch of sewing needles x30, and bottle of poison (Poison, Basic. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces o f ammunition. Applying the poison takes an action. A creature hit by the poisoned w eapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.)
Payload:
Encumbered:
Heavily Encumbered:
Encumbrance Limit:
Possessions[edit]
NPCs[edit]
Downtime[edit]
Total Downtime Awarded:
Downtime Spent:
- <-Activity->
- Payment: