User:JWhitt433/HQ/Visthrir

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Player: Matt

Character Name: Visthrir

Race: Human

CL/Class(es): 2 (2 Sorcerer)

Experience: 1,000

Alignment: Chaotic Neutral

Deity: Boccob

Age: 35

Gender: Male

Height: 5'6"

Weight: 125

Eyes: Glowing purple

Hair: Medium purple

Skin: Light purple

Size: Medium

Languages: Common, Elven, Aquan

Abilities[edit]

STR DEX CON INT WIS CHA
10 15 13 12 11 17
0 2 1 1 0 3

HP: 8

AC: 12 (Base 10 + DEX Mod. 2), Touch 12, Flat-footed 10

Speed: 30

Initiative Modifier: 2 (DEX Mod. 2)

Base Attack Bonus: 1

Spell Resistance: 0%

Grapple Modifier: 1 (BAB 1)

Saving Throws[edit]

Saving Throw Total Base Ability Mod. Misc. Mod.
Fortitude 1 0 1 0
Reflex 2 0 2 0
Will 3 3 0 0

Skills[edit]

Skill Skill Mod. Ability Mod. Ranks Misc. Mod.
Appraise 1 INT 1 0 0
Balance 2 DEX 2 0 0
Bluff 5 CHA 3 2 0
Climb 0 STR 0 0 0
Concentration 4 CON 1 3 0
Craft 1 INT 1 0 0
Decipher Script* 1 INT 1 0 0
Diplomacy 5 CHA 3 0 2
Disable Device* 1 INT 1 0 0
Disguise 3 CHA 3 0 0
Escape Artist 2 DEX 2 0 0
Forgery 1 INT 1 0 0
Gather Information 5 CHA 3 0 2
Handle Animal* 3 CHA 3 0 0
Heal 0 WIS 0 0 0
Hide 2 DEX 2 0 0
Intimidate 3 CHA 3 0 0
Jump 0 STR 0 0 0
Knowledge (Arcana)* 4 INT 1 3 0
Listen 1 WIS 0 0 1
Move Silently 2 DEX 2 0 0
Open Lock* 2 DEX 2 0 0
Perform* 3 CHA 3 0 0
Profession* 0 WIS 0 0 0
Ride 2 DEX 2 0 0
Search 2 INT 1 0 1
Sense Motive 0 WIS 0 0 0
Sleight of Hand* 2 DEX 2 0 0
Spellcraft* 4 INT 1 3 0
Spot 1 WIS 0 0 1
Survival 0 WIS 0 0 0
Swim 0 STR 0 0 0
Tumble* 2 DEX 2 0 0
Use Magic Device* 6 CHA 3 3 0
Use Rope 2 DEX 2 0 0

Skill Points: 15/15

Feats[edit]

Spell Focus (Evocation)

Special Abilities[edit]

Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throw against enchantment spells or effects.

Low-Light Vision

Elven Blood: For all effects related to race, a half-elf is considered an elf. Half-elves, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves.

Weapon and Armor Proficiency: Proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer’s gestures, which can cause his spells with somatic components to fail.

Familiar: A sorcerer can obtain a familiar (see below). Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant. The sorcerer chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power. If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer’s experience point total can never go below 0 as the result of a familiar’s demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Consitution point when this happy event occurs. A character with more than one class that grants a familiar may have only one familiar at a time.

Drawback:

Drawback:

[[UA:|UA:]]:

Spells/Powers[edit]

Spells/Powers Known 0-5/5 1-2/2


0

Prestidigitation

Light

Ray of Frost

Read Magic

Arcane Mark


1

Magic Missile

Grease

Attacks[edit]

Sickle, Attack Bonus 1, Damage 1d6, Critical x2, Type Slashing

Armor[edit]

Inventory[edit]

Carrying Capacity: 11.5/33 Light, 11.5/66 Medium, 11.5/100 Heavy


Backpack, 0

Ration box (Common), 0

Bedroll, 5

Sack, 0.5

Flint and steel, 0

Spell component pouch, 2

Hooded lantern, 2

Oil, 1

Scholar's outfit, 0

Sickle, 2

CP: 0

SP: 0

GP: 0

PP: 250

Background/Personality/Description[edit]

Character Traits/Character Flaws[edit]

[[UA:Character_Traits#|]]

[[UA:Character_Traits#|]]

[[UA:|UA:]]

Notes[edit]