User:JWhitt433/HQ/Knorr Oakenbear
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Player: Connor
Character Name: Knorr Oakenbear
Race: Human
CL/Class(es): 2 (2 Ranger)
Experience: 1,000
Alignment: Neutral Good
Deity:
Age: 32
Gender: Male
Height: 6'1"
Weight: 180
Eyes: Green
Hair: Brown
Skin: Fair
Size: Medium
Languages: Common
Abilities[edit]
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 | 16 | 14 | 15 | 14 | 10 |
3 | 3 | 2 | 2 | 2 | 0 |
HP: 16
AC: 13 (Base 10 + Armor + DEX Mod. 3), Touch 13, Flat-footed 10
Speed: 30
Initiative Modifier: 3 (DEX Mod. 3)
Spell Resistance: 0%
Grapple Modifier: 5 (BAB 2 + STR Mod. 3)
Saving Throws[edit]
Saving Throw | Total | Base | Ability Mod. | Misc. Mod. |
---|---|---|---|---|
Fortitude | 5 | 3 | 2 | 0 |
Reflex | 6 | 3 | 3 | 0 |
Will | 2 | 0 | 2 | 0 |
Skills[edit]
Skill | Skill Mod. | Ability Mod. | Ranks | Misc. Mod. |
---|---|---|---|---|
Appraise | 2 | INT 2 | 0 | 0 |
Balance | 3 | DEX 3 | 0 | 0 |
Bluff | 0 | CHA 0 | 0 | 0 |
Climb | 3 | STR 3 | 0 | 0 |
Concentration | 2 | CON 2 | 0 | 0 |
Craft | 2 | INT 2 | 0 | 0 |
Decipher Script* | 2 | INT 2 | 0 | 0 |
Diplomacy | 0 | CHA 0 | 0 | 0 |
Disable Device* | 2 | INT 2 | 0 | 0 |
Disguise | 0 | CHA 0 | 0 | 0 |
Escape Artist | 3 | DEX 3 | 0 | 0 |
Forgery | 2 | INT 2 | 0 | 0 |
Gather Information | 0 | CHA 0 | 0 | 0 |
Handle Animal* | 0 | CHA 0 | 0 | 0 |
Heal | 2 | WIS 2 | 0 | 0 |
Hide | 3 | DEX 3 | 0 | 0 |
Intimidate | 0 | CHA 0 | 0 | 0 |
Jump | 3 | STR 3 | 0 | 0 |
Knowledge (Dungeoneering)* | 2 | INT 2 | 0 | 0 |
Knowledge (Geography)* | 2 | INT 2 | 0 | 0 |
Knowledge (Nature)* | 2 | INT 2 | 0 | 0 |
Listen | 2 | WIS 2 | 0 | 0 |
Move Silently | 3 | DEX 3 | 0 | 0 |
Open Lock* | 3 | DEX 3 | 0 | 0 |
Perform* | 0 | CHA 0 | 0 | 0 |
Profession* | 2 | WIS 2 | 0 | 0 |
Ride | 3 | DEX 3 | 0 | 0 |
Search | 2 | INT 2 | 0 | 0 |
Sense Motive | 2 | WIS 2 | 0 | 0 |
Sleight of Hand* | 3 | DEX 3 | 0 | 0 |
Spellcraft* | 2 | INT 2 | 0 | 0 |
Spot | 2 | WIS 2 | 0 | 0 |
Survival | 2 | WIS 2 | 0 | 0 |
Swim | 3 | STR 3 | 0 | 0 |
Tumble* | 3 | DEX 3 | 0 | 0 |
Use Magic Device* | 0 | CHA 0 | 0 | 0 |
Use Rope | 3 | DEX 3 | 0 | 0 |
Skill Points: 0/45
Feats[edit]
Feat One
Feat Two
Special Abilities[edit]
Weapon and Armor Proficiency: Proficient with all simple and martial weapons; light armor; and shields (except tower shields).
Favored Enemy (Ex): At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
Track: A ranger gains Track as a bonus feat.
Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Combat Style (Ex): At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way. If the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat. If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat. The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
Spells/Powers[edit]
Spells/Powers Known 0/0
Attacks[edit]
[[SRD:|SRD:]], Attack Bonus , Damage d, Critical x, Type
Armor[edit]
Inventory[edit]
Carrying Capacity: 5/76 Light, 5/153 Medium, 5/230 Heavy
Backpack, 0
Ration box (Common), 0
Bedroll, 5
Flint and steel, 0
CP: 0
SP: 0
GP: 0
PP: 250
Background/Personality/Description[edit]
Blond-brown beard.
Character Traits/Character Flaws[edit]
[[UA:Character_Traits#|]]
[[UA:Character_Traits#|]]