User:JWhitt433/HQ/Hex Cloverbox
From D&D Wiki
Player: Alex W.
Character Name: Hex Cloverbox
Race: Bariaur (PH, pg. 7)
CL/Class(es): 2 (1 Anti-Paladin, 1 Dread Pirate (CA, pg. 39))
Experience: 1,000
Alignment: Neutral Evil
Deity: Hextor
Age: 22
Gender: Male
Height: 6'5"
Weight: 275
Eyes: Blue
Hair: Brown
Skin: Tan
Size: Medium
Languages: Common, Celestial, Abyssal
Abilities[edit]
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 | 11 | 13 | 11 | 14 | 15 |
2 | 0 | 1 | 0 | 2 | 2 |
HP: 17
AC: 14 (Base 10 + Armor 4), Touch 10, Flat-footed 14
Speed: 40 (25 when armored)
Initiative Modifier: 0 (DEX Mod. 0)
Spell Resistance: 13%
Grapple Modifier: 4 (BAB 2 + STR Mod. 2)
Saving Throws[edit]
Saving Throw | Total | Base | Ability Mod. | Misc. Mod. |
---|---|---|---|---|
Fortitude | 3 | 2 | 1 | 0 |
Reflex | 2 | 2 | 0 | 0 |
Will | 2 | 0 | 2 | 0 |
Skills[edit]
Skill | Skill Mod. | Ability Mod. | Ranks | Misc. Mod. |
---|---|---|---|---|
Appraise | 0 | INT 0 | 0 | 0 |
Balance | 0 | DEX 0 | 0 | 0 |
Bluff | 2 | CHA 2 | 0 | 0 |
Climb | 3 | STR 3 | 0 | 0 |
Concentration | 1 | CON 1 | 0 | 0 |
Craft | 0 | INT 0 | 0 | 0 |
Decipher Script* | 0 | INT 0 | 0 | 0 |
Diplomacy | 2 | CHA 2 | 0 | 0 |
Disable Device* | 0 | INT 0 | 0 | 0 |
Disguise | 2 | CHA 2 | 4 | 0 |
Escape Artist | 0 | DEX 0 | 0 | 0 |
Forgery | 0 | INT 0 | 0 | 0 |
Gather Information | 2 | CHA 2 | 0 | 0 |
Handle Animal* | 2 | CHA 2 | 0 | 0 |
Heal | 2 | WIS 2 | 0 | 0 |
Hide | 0 | DEX 0 | 0 | 0 |
Intimidate | 2 | CHA 2 | 5 | 0 |
Jump | 7 | STR 3 | 0 | 4 |
Knowledge (Religion)* | 0 | INT 0 | 0 | 0 |
Listen | 4 | WIS 2 | 0 | 2 |
Move Silently | 0 | DEX 0 | 0 | 0 |
Open Lock* | 0 | DEX 0 | 0 | 0 |
Perform* | 2 | CHA 2 | 0 | 0 |
Profession (Blacksmith)* | 2 | WIS 2 | 5 | 0 |
Ride | 0 | DEX 0 | 0 | 0 |
Search | 0 | INT 0 | 0 | 0 |
Sense Motive | 2 | WIS 2 | 0 | 0 |
Sleight of Hand* | 0 | DEX 0 | 0 | 0 |
Spellcraft* | 0 | INT 0 | 0 | 0 |
Spot | 4 | WIS 2 | 0 | 2 |
Survival | 2 | WIS 2 | 0 | 0 |
Swim | 3 | STR 3 | 0 | 0 |
Tumble* | 0 | DEX 0 | 0 | 0 |
Use Magic Device* | 2 | CHA 2 | 0 | 0 |
Use Rope | 0 | DEX 0 | 0 | 0 |
Skill Points: 14/14
Feats[edit]
Special Abilities[edit]
Quadruped: As quadrupeds, bariaurs have a +4 bonus on checks to resist bull rush and trip attacks. They have a carrying capacity 1-1/2 times greater than normal for their Strength. They must wear barding (usually made of studded leather) instead of normal armor and cannot wear boots designed for humanoids.
Powerful Charge: A charging bariaur can make a single ram attack that deals bludgeoning damage equal to 2d6 + 1-1/2 times the bariaur’s Str modifier.
+2 racial bonus on Will saves against spells and spell-like abilities.
Weapon and Armor Proficiency: Proficient with all simple and martial weapons; all types of armor (heavy, medium, and light); and shields (except tower shields).
Aura of Evil (Ex): The power of an anti-paladin's aura of evil (see the Detect Evil spell) is equal to his anti-paladin level, just like the aura of a cleric of an evil deity.
Smite Good (Su): Once per day, an anti-paladin may attempt to smite good with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals 2 extra point of damage per anti-paladin level. If the anti-paladin accidentally smites a creature that is not good, the smite has no effect, but the ability is still used up for that day.
Seamanship (Ex): A dread pirate adds his class level as an insight bonus on all Profession (sailor) checks. Allies within sight or hearing of a dread pirate add an insight bonus equal to half this number on their Profession (sailor) checks.
Two-Weapon Fighting: A dread pirate wearing light or no armor is treated as having the Two-Weapon Fighting feat, even if he does not have the prerequisites for the feat.
Spells/Powers[edit]
Spells/Powers Known 0/0
Detect Good: An anti-paladin can use detect good at will, as the spell.
Attacks[edit]
Longsword, Attack Bonus 2, Damage 1d8, Critical 19-20/x2, Type Slashing
Powerful Charge, Attack Bonus 2, Damage 2d6+4 (STR Mod. 3 * 1.5 = 4.5 -> 4), Critical x2, Type Bludgeoning
Armor[edit]
Scale Mail, Type Medium, AC 4, Max DEX Mod. 3, Check Penalty -4, Spell Failure 25%, Speed 25ft
Inventory[edit]
Carrying Capacity: 52.5/86 Light, 52.5/173 Medium, 52.5/260 Heavy
Backpack, 0
Ration box (Poor), 0
Bedroll, 5
Bedroll (Radicus Lazarus'), 5
Sack, 0.5
Wooden Unholy Symbol, 0
Goblin head, 5
Flint and steel, 0
Short spear, 3
Longsword, 4
Scale mail, 30
Pirate ship, (Currently docked in town with party)
CP: 0
SP: 0
GP: 13
PP: 0
Background/Personality/Description[edit]
Character Traits[edit]
[[UA:Character_Traits#|]]
[[UA:Character_Traits#|]]
Notes[edit]
To qualify to become a dread pirate, a character must fulfill all the following criteria:
Alignment: Any nonlawful
Base Attack Bonus: +4 (Not obtained by level 2, may be ignored)
Skills: Appraise 8 ranks, Profession (sailor) 8 ranks, Swim 4 ranks, Use Rope 4 ranks (Order of importance: Profession (sailor), Swim, Use Rope, Appraise)
Feats: Quick Draw/Weapon Finesse (Only one required)
Special: The character must own a ship worth at least 10,000 gp. The method of acquisition—purchase, force of arms, or skullduggery—makes no difference, as long as he can freely operate it on the high seas.