User:Ickata1

From D&D Wiki

Jump to: navigation, search

Sandbox

Oath of the Corrupted[edit]

Paladins of this order are often feared greatly, known most commonly as "Devil-Blooded Knights". Their unique power comes from the negative plain of energy, be it that they were the sacrificial victim of an infernal ritual, or that they have an incredibly strong infernal bloodline. Most commonly, these paladins are the servants of evil and dark gods, albeit unwilling servants. Sometimes, however, they will serve a righteous order of knights, hunting down and destroying the wicked.

Tenets of the Corrupted
Sobriety There is a dark power that resides within you, you must not indulge those darker desires.
Humanity Do not consider yourself a monster or abomination. You must always hold onto your humanity.
Understanding Your plight must be a constant reminder. Be kind to those who have fallen from grace and help them return to the light.
Resolve The darkness within your soul is only contested by the light that also resides within. Even in the darkest of times, it must be the light that shines through.
Oath of the Corrupted Spells
Paladin Level Spells
3rd armor of agathys , hellish rebuke
5th misty step, spike growth
9th bestow curse, haste
13th dimension door, freedom of movement
17th geas, telekinesis
Channel Darkness

When you choose this Oath at 3rd level you gain access to the following Channel Darkness (Effectively the same thing as Channel Divinity) options:

Demonic Radiance As a bonus action, you present your holy symbol and whisper a prayer of forgiveness, allowing the darkness inside you to ebb out. For the next minute, your melee weapon attacks deal additional necrotic damage equal to your Charisma modifier (minimum 1).
Invoke Numbness As bonus action, you present your holy symbol and whisper a prayer of strength, granting yourself advantage on saving throws to maintain concentration on spells for the next minute.
Demonic Smite

Upon taking this oath, your Divine Smite feature, and Improved Divine Smite, deal necrotic damage rather than radiant. You gain temporary hitpoits equal to the damage dealt by your smite, hit points gained this way can be used for lay on hands.

Aura of Darkness

Beginning at 7th level, you and friendly creatures within 10 feet of you are resistant to radiant and necrotic damage, and gain advantage on stealth checks while in dim light or darkness.

At 18th level, this aura increases to 30 feet.

Fiendish Warrior

TO DO

Demonic Champion

At 20th Level, as an action you channel your dark power, taking on the form of a mass of darkness. For the next minute, you gain the following benefits.

  • You are immune necrotic damage.
  • Enemies within 30 feet of you must make a Wisdom saving throw against your spell save DC. On a failure, they subtract your Charisma modifier from all saving throws for the next minute.
  • You can take the Hide, Disengage or Dash actions as a bonus action.

Once this feature has been used it cannot be used again until you finish a long rest.


Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: