User:Green Dragon/Wfoz Herametz

From D&D Wiki
Jump to navigation Jump to search

Wfoz Herametz[edit]

Small monstrosity (Rakshia, Cavern), chaotic neutral, 1st-level pirate


Armor Class 14 (Leather Armor)
Hit Points 10/10 (1d8 + 2)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 14 (+2) 8 (-1) 13 (+1) 10 (+0)

Saving Throws Dex +5, Cha +2
Skills Acrobatics +5, Insight +3, Perception +3, Stealth +5, Survival +3
Tools Navigator's tools, vehicles (water), harmonica
Carrying Capacity 195 lb.
Running Jump high jump 4 ft., long jump 13 ft.
Senses darkvision 60 ft., passive Perception 13
Languages Common
Level 1 (140 XP)


Natural Climbers. You have advantage on Strength checks made to climb. In addition you may climb on ceilings as though they were vertical walls.

Sensory Antenna. You have blindsight to 15 feet.

Scavenger's Stomach. You cannot become sick, be hurt, or contract a disease from eating or drinking.

Rakshia Wings. Your jump distance is doubled when you take the Dash action. At 11th level you gain a fly speed of 30 feet with an altitude limit of 10 feet.

Darkvision. Accustomed to dark caves and caverns, you have superior vision in dark and dim conditions, You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light, you can't decern color in darkness, only shades of grey

Cave Walker. You ignore difficult terrain caused by stalagmites, rocks or rubble.

Wanderer. You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Dueling Ace. Beginning at 1st level, when you willingly try to attack a target on your turn, you may begin dueling with them as a bonus action. All subsequent melee and ranged attacks, including targeted spell attacks, you make against a target you are dueling deal an extra 1d6 in damage. If a target you’re dueling takes any action except moving that does not target themselves or you, your targeted attacks against them get advantage on your next turn and you deal bonus damage equal to your proficiency bonus per hit. If you’re dueling and you attempt to attack another target, you immediately stop dueling the prior target. The dueling die changes as you gain Pirate levels, as shown in the Dueling Bonus column of the Pirate table. Dueling ends if you or the target are put into a dying state, rendered unconscious, or restrained.

Fencing Adept. At 1st level, while wielding a finesse weapon if you’re the target of a melee or melee-spell attack from a target that you are dueling, you may use your reaction to add a +2 bonus to your AC. At 6th level, this increases to a +4 bonus to AC.

ACTIONS

Rapier. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320, one target. Hit: 1d8 + 3 piercing damage.


Appearance

Wfoz Herametz is a male rakshia 2'11" in height, and 240 pounds in weight.

His chitin is dark blue, nearly black, but his 4 bug eyes are green, yellow, red, and pink. His antennae comes just above the large and heavy spines on top of his chitin. The spines almost cover his thorax but leave space for his moth-like wings to soar over his figure.

Background

Wfoz Herametz's tribe was a pirate tribe in the seas of the underdark. Herametz, may be translated as Haar-mates! without Wfoz's slurs. He grew up as a islander pirate, learning to judge foes on and off the ship. The drows, not fully willing to be raided after granting the rakshia freedom, hunted the Herametz tribe. They ate and butchered his tribe, and in a desperate attempt to save the tribe, they sailed their way through the eye of the maelstorm, only to find themselves not to far away from the surface. In the storm, however, Wfoz Herametz was thrown overboard.

Wfoz is an outcast along with his tribe. As a result of the drow feasting on his race, he feels far more comfortable among animals than people. After getting thrown overboard, and being lost on the surface, Wfoz feels like the great blue took his parents, but it will never take him.

Ideal
Wonder. The world is filled with new and exciting things and I'm always looking to explore. (any)
Bond
A wanderer sent away from my tribe I have seen the darkness of the world, I cannot let these terrors rule this land.
Flaw
There’s no room for caution in a life lived to the fullest.


Equipment[edit]

Payload: 820.5 ½ lb.

Carrying Capacity: 97 lb.

Item Weight
Rapier 2 lb.
Light crossbow 5 lb.
20 crossbow bolts 10.5 ½ lb.
Leather armor 10 lb.
dagger 1 lb.
Navigator's tools 2 lb
Explorer's Pack. Includes a backpack 10 lb.
bedroll 7 lb.
Mess kit 1 lb.
Tinderbox 1 lb.
10 torches 10 lb.
5 days of rations 10 lb.
Waterskin 5 lb.
50 feet of hempen rope 10 lb.
Fishing rod 2 lb.
Set of traveler’s clothes 4 lb.
Belt pouch containing 11 gp 6 ep 4 sp 368 cp 1 lb.
Borderlands map