User:Geodude671/WIP
Steel Watcher[edit]
Large construct, neutral Armor Class 16
Saving Throws Dex +10, Con +8 Failsafe Protocol. When the watcher is reduced to 0 hit points, it immediately uses its Self-Detonate action. Immutable Form. The watcher is immune to any spell or effect that would alter its form. Magic Resistance. The watcher has advantage on saving throws against spells and other magical effects. Perfect Sentry. The watcher cannot be surprised. Seeker Matrix. The watcher can see invisible creatures as if they were visible, and it can see into the Ethereal Plane. Sure-Footed. The watcher cannot be knocked prone against its will. ACTIONSWatcher Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft.; one target, or two targets within 5 ft. of each other. Hit: 25 (6d6 + 4) slashing damage, and the target must succeed a DC 16 Strength saving throw or be knocked prone and have its speed reduced to 0 until the beginning of the watcher's next turn. Watcher Crossbow. Ranged Weapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 21 (3d10 + 6) piercing damage, and the target's speed is reduced by 10 ft. until the beginning of the watcher's next turn. Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and the target is knocked prone. Self-Detonate. The watcher explodes in a burst of raging hellfire to eliminate all nearby wrongdoers. The watcher dies, and all creatures within 15 feet of the watcher must make a DC 16 Dexterity saving throw, taking 52 (4d12 + 26) fire damage on a failed save, or half as much damage on a successful one. Damage from this action ignores resistance to fire damage.
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