User:Febreze

From D&D Wiki
Jump to navigation Jump to search

Febreze's Book Of Stuff

Screenshot 2023-04-27 11.59.42 AM.png







By Febreze

Index

Clashes Of The Multiverse


Clashes Of The Multiverse Campaign

Key Stuff:

Scene-describe to players the following text

Note-What players should do

Notice-Do something specific as the Dm

If-what happens if something happens

Else-What happens if the opposite happens

…:pause for dramatic effect

“”-what an npc says to the players


Scene: You all have received a scroll, yea I know, not even a backflash to something disastrous, welp what can I say? Notice: say the following

underlined quickly. It was the age of Medieval England. You see a man on a horse, very original stuff here. He seems to be holding a pouch. Upon

stopping at a…rock. This rock seemed to have something in it before, but that was a long time ago. The man stands on the rock and grabs something

from the pouch. It's a horn, the man grips the horn and plays it. Oh yea that scroll you had, teleports you into…a tavern. Somehow a tavern must

always be the place the story starts. You all are sitting together in a booth. A bartender sees you all and yelps. After cleaning up his mess he

approaches you all. “Are you sent from King Caspian?” Note:If players do anything other than ask who King Caspian is, a bar fight starts with the

bartender getting punched in crossfire. Else players should ask who King Caspian is. “King Caspian is King. He ran off a few days ago to get help

to fight…I can’t remember. He just needs your help, if you all succeed on the quest I will help you get back home” Note:players should take his

help. If players press for more info they must succeed on an intimidation. Upon succeeding on intimidation the bartender speaks, “All I know is he

needs your help, but anyway, please leave my bar, it's not safe for you all here” The bartender ushers you all out, wishing you good luck, and to

go north.

Note:

Each cube on town map is equivalent to 5 feet, Players should wander the village, and upon meeting Peter Griffin they get a mode of

transportation.

Town Map.png

Notice:

Players should encounter John Wick (John Wick), Peter Griffin (Family Guy), Alloy (Horizon Zero Dawn, Horizon Forbidden West),

Cloud (Final Fantasy), Mario (Super Mario Bros), Sonic (Sonic The Hedgehog), Mimikyu (Pokemon), Marty Mcfly (Back To The Future), Gandalf (Lord Of The

Rings),

Apollo Creed (Rocky), and Stewie Griffin (Family Guy). The ones bold can be hired for 1 gp

each or succeeding on persuasion, the ones not bold cannot be hired

John Wick.png
Cloud.png
Mimikyu.png
Apollo Creed.png

Notice:Hired Npc’s are the same level as the player who hired them, and can equip armor, or weapons if bought for them. The Npc’s that weren’t

hired help the players on the campaign, such as: Peter Griffin can give a player his shotgun for 2 gp or successfully persuaded, Alloy can give a

player a spare lens that helps a player see certain robots pathways, Gandalf can give wisdom for free, and Stewie Griffin can give all players a

mode of transportation for 6 gp. The armor smiths can only sell light armor. The weapon smiths can only sell basic weapons, and pokeballs. The

grocery store can only sell rations, and bread. Scene: Upon leaving the town the sun starts to fall in the sky, in a few hours it will be sunset.

While driving you all spot…a swamp. The swamp is straight ahead, and you all see smoke rising. Do you all venture into the swamp to see who is

there? Note:players should go into the swamp. Scene: after wandering around for a bit, you all see a hut, and a mysterious figure inside. Before

you can do anything the figure bursts out and yells, “GET OUT OF MY SWAMP!” One of you now needs a change of underwear. What do you do?

Note:players should ask for his name (Shrek), what he’s doing(waiting for Fiona to return), and what he wants(to find Fiona). After everything

happens the sun sets, and players should camp in Shrek's swamp since they made a deal with Shrek to help him find Fiona. Wait for 2 rotations until

the sun rises but after traveling exactly for two minutes Shrek sees Fiona, and leaves the players.