User:Eviesucks66
From D&D Wiki
|trait1=Fae Magic |description1=You know the druidcraft cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the invisibility spell once per day. Charisma is your spellcasting ability for these spells. |trait2=Magic Resistance |description2=As a reaction, when you are effected by an Intelligence, Wisdom,Charisma, and a Dexterity saving throws against magic you can give yourself advantage on that roll. You can use this ability equal to your level }} |trait2=Heart Sight |description2=As an action, you touch a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, you also learn the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Sprite[edit]
In secret groves and shaded glens, tiny sprites with dragonfly wings flutter. For all their fey splendor, however, Sprites lack warmth and compassion. They are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judges, they are put to sleep or frightened off.
Ability Score Increase. Your Wisdom score increases by 2.
Fierce Heart. Accustom to combat, you no longer need to share the same space with a creature to make a melee attack.
Sprite Poison. When you score a critical hit with a weapon attack, you can choose to force the creature to make a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.