User:Endermage77/Thaumaturge (5e Class)
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Thaumaturge[edit]
The Tireless Spellslinger[edit]
Unlike your more scholarly counterpart, you were never interested in dedicating yourself to the advanced study of magic. Instead, you dedicated yourself to learning the lower rungs of magical power so thoroughly that you could cast spells all day long, past the point that even advanced wizards would quickly tire of.
Creating a thaumaturge[edit]
- Quick Build
You can make a Thaumaturge quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Second, choose the hermit background. Third, choose a quarterstaff, a dagger and a sling and 20 sling bullets, an arcane focus, and an explorer's pack.
Class Features
As a Thaumaturge you gain the following class features.
- Hit Points
Hit Dice: 1d6 per Thaumaturge level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Thaumaturge level after 1st
- Proficiencies
Armor:
Weapons: quarterstaves, daggers, darts, light crossbows, and slings
Tools:
Saving Throws: Intelligence and Constitution
Skills: Choose two from Arcana, Investigation, Insight, Medicine, Perception, and Deception
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) A quarterstaff or (b) A light crossbow and 20 bolts
- (a) Two daggers or (b) A dagger and a sling and 20 sling bullets
- (a) Arcane focus or (b) Component pouch
- (a) Explorer's pack or (b) Dungeoneer's pack
Level | Proficiency Bonus |
Features | Cantrips Known | Spells Known | Highest Known Spell Level |
---|---|---|---|---|---|
1st | +2 | Spellcasting, Thaumic Focus | 4 | 0 | — |
2nd | +2 | — | 4 | 0 | — |
3rd | +2 | — | 4 | 1 | 1 |
4th | +2 | Ability Score Improvement | 4 | 1 | 1 |
5th | +3 | — | 5 | 2 | 2 |
6th | +3 | — | 5 | 2 | 2 |
7th | +3 | — | 5 | 2 | 2 |
8th | +3 | Ability Score Improvement | 5 | 2 | 2 |
9th | +4 | — | 5 | 2 | 2 |
10th | +4 | — | 6 | 2 | 2 |
11th | +4 | — | 6 | 3 | 3 |
12th | +4 | Ability Score Improvement | 6 | 3 | 3 |
13th | +5 | — | 6 | 3 | 3 |
14th | +5 | — | 6 | 3 | 3 |
15th | +5 | — | 7 | 4 | 3 |
16th | +5 | Ability Score Improvement | 7 | 4 | 3 |
17th | +6 | — | 7 | 4 | 4 |
18th | +6 | — | 7 | 4 | 4 |
19th | +6 | Ability Score Improvement | 7 | 5 | 4 |
20th | +6 | — | 7 | 5 | 4 |
Spellcasting[edit]
As a self-taught practitioner of the arcane arts, you have unlocked the secrets of casting spells with frightening regularity.
- Cantrips
At 1st level, you know three cantrips of your choice from the thaumaturge spell list. You learn additional thaumaturge cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Thaumaturge table.
- Casting Spells
Whenever you cast a spell, you cast it at the lowest available level. You may cast any spells you know as many times as you like.
- Spells Known of 1st Level and Higher
You know one 1st-level spells of your choice from the thaumaturge.
The Spells Known column of the thaumaturge table shows when you learn more thaumaturge spells of your choice. Whenever you learn a new spell, it must be of a level lower than the level shown in the Highest Known Spell Level column of the thaumaturge table.
Additionally, when you gain a level in this class, you can choose one of the thaumaturge spells you know and replace it with another spell from the thaumaturge spell list, which also must be of a level for which the table allows you to.
- Spellcasting Ability
Intelligence is your spellcasting ability for your thaumaturge spells, since the power of your magic is refined from intense rote training. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a thaumaturge spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
- Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your thaumaturge spells.
Thaumic Focus[edit]
At 1st level, you choose a thaumic focus, delving into a narrow band of magical ability. Choose between Elemental Thaum, Illusory Thaum, Discovery Thaum, or Protective Thaum, all detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Honed Training[edit]
Your rote methods of training your magical prowess are paying off. Beginning at 6th level, your Spell Save DC increases by 1, and you can add 1 to your spell attack rolls.
Elemental Thaum[edit]
You heard about the famed monks who became masters of the elements. You too dedicated yourself to this path, through arcane methods.
- Expanded Spell List
At 1st level, your dedication to the practice of the elements grants you the ability to learn additional spells:
- Cantrips
Fire bolt, shocking grasp, ray of frost, shape water,
- 1st Level
Burning hands, chromatic orb, create or destroy water, feather fall, fog cloud, jump, longstrider, thunderwave
- 2nd Level
Flaming sphere, gust of wind, heat metal, misty step, scorching ray, shatter
- 3rd Level
Call lightning, fly, lightning bolt, meld into stone, sleet storm, water breathing, water walk, wind wall
- 4th Level
Control water, fire shield, ice storm, stone shape, stoneskin, wall of fire
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Illusory Thaum[edit]
You honed your magic into the art of messing with peoples' heads. Whether you're false images, hiding things from view, or even directly altering a creature's perception of the world, you have a solid grasp of the fundamentals of espionage.
- Expanded Spell List
At 1st level, your dedication to the practice of illusion grants you the ability to learn additional spells:
- Cantrips
Dancing lights, minor illusion
- 1st Level
Illusory script, dissonant whispers, sleep, silent image, disguise self, command, arcanist's magic aura
- 2nd Level
Blur, invisibility, suggestion, blindness/deafness, darkness, mirror image, silence
- 3rd Level
Hypnotic pattern, feign death, message, major image
- 4th Level
Confusion, greater invisibility, dominate beast, hallucinatory terrain, phantasmal killer
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Discovery Thaum[edit]
You honed your magic into discovering the deepest secrets of the arcane. You came away with powers of divination and discovery, and the toolkit to track down or stop creatures in their tracks in search of the truth; However, you may uncover things more eldritch than you had originally bargained for.
- Expanded Spell List
At 1st level, your dedication to the practice of investigation grants you the ability to learn additional spells:
- Cantrips
- 1st Level
Detect magic, detect poison and disease, detect evil and good, identify, guiding bolt, alarm, faerie fire
- 2nd Level
Detect thoughts, locate object, Zone of truth, see invisibility, find traps, hold person, ray of enfeeblement
- 3rd Level
Clairvoyance, speak with dead, magic circle, tongues, slow
- 4th Level
Arcane eye, Black tentacles, divination, locate creature
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Protective Thaum[edit]
You needed magic to keep yourself safe, and thusly dedicated yourself to maximizing your own safety (and the safety of your friends) by any means possible.
- Expanded Spell List
At 1st level, your dedication to the practice of defense grants you the ability to learn additional spells:
- Cantrips
- 1st Level
Alarm, Guidance, false life, feather fall, shield
- 2nd Level
Arcane lock, barkskin, enhance ability, Guidance, protection from poison, warding bond
- 3rd Level
Counterspell, Guidance, glyph of warding, haste, protection from energy, remove curse, tiny hut,
- 4th Level
death ward, private sanctum, resilient sphere, secret chest
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Thaumaturge Spell List[edit]
You can learn spells from the selection on the basic thaumaturge spell list and additional spells based on your subclass.
- Cantrips
Prestidigitation, light, mage hand, mending, message
- 1st Level
Comprehend languages, floating disk, mage armor, magic missile, unseen servant
- 2nd Level
Darkvision, enlarge/reduce, gentle repose, knock, levitate, magic mouth, magic weapon, misty step, rope trick
- 3rd Level
Phantom steed, dispel magic, gaseous form
- 4th Level
Freedom of movement, blight, polymorph
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the thaumaturge class, you must meet these prerequisites: Have an intelligence score of 13 or higher.
Proficiencies. When you multiclass into the thaumaturge class, you gain the following proficiencies: Arcana, investigation.
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