User:Djjc805
Shade[edit]
Physical Description[edit]
A Shade will closely resemble whatever race they were before their transformation, with a few key differences. They become thin and pale, to the point where they may be mistaken as a vampire, and their eyes and hair take on the color of blood.
History[edit]
Shades are the result of a horrific ritual in which a subject, whether willing or unwilling, is possessed by and fused with a number of (usually) malevolent spirits. The exact method of their creation is unknown, but the process is agonizing beyond belief, and they are rarely entirely sane.
Attitudes and Beliefs[edit]
<Something about wanting vengeance on whoever made them, or chaos and violence for the sake of it, or something in between>
Shade Names[edit]
Durza, Varaug,..
Shade Traits[edit]
Ability Score Increase. You may increase one physical ability score (Strength, Constitution, or Dexterity) and one mental ability score (Wisdom, Intelligence, or Charisma) of your choice by 2. As normal, you can't increase an ability score above 20 using this feature.
Age. Shades are created, not born, and are assumed to be mature at the time of creation. They do not suffer the effects of old age, and will carry on until they are killed.
Alignment. Shades generally care little for any being other than themselves. As such, they tend more toward evil, though exceptions may occur.
Size. Shades are generally tall and thin, though the specifics depend on their race of origin. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Soulbound. A Shade cannot die by normal means. If you are reduced to 0 hit points by any means other than a critical hit, you do not roll death saving throws. Instead, you enter a state of suspended animation. While in this state, you are considered invulnerable to damage and conditions.This state lasts for one minute. If by the end of this minute you have regained at least 1 hit point, you awaken as normal. If you have not regained at least 1 hit point by the end of this minute, your body withers and turns to ash, leaving all your belongings and equipment behind. You remain incorporeal for 1 week, after which you regenerate in a secure location of your choosing on the same plane of existence, as though affected by Raise Dead.
Undead Nature. You have both the Undead type and the Humanoid type. You cannot be charmed or poisoned or paralyzed, and are immune to poison damage. You do not need to eat, sleep, drink, or breathe. Instead of sleeping, you just sit there, fully conscious, waiting for your damage to heal. 4 hours of this, just sitting, is the same as a human resting for 8 hours. #he shade gains regeneration to the base creature(s )1d8 +minimum ,per round down. #his fast healing only applies when the shade is in a shadowy area.
If, however, you are reduced to 0 hit points by means of a critical hit, you die instantly. Your body dissolves into ash and smoke, and you cannot be resurrected by any means short of a Wish spell.
Languages. You speak Common and two other language of your choice, according to your original race.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 5'' | +1d12 inches | 90 lb. | × (2d12 lb) lb. |
*Height = base height + height modifier |
{{Copyright Disclaimer|owner=Paolini LLC|franchise=The Inheritance Cycle}} {{5e Races Breadcrumb}} [[Category:5e]] [[Category:User]] [[Category:Race]] [[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --> [[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--> <!--[[Category:RaceSubtype Tag]]-->