User:DigiDuncan/Flask of Infinite Hydration
From D&D Wiki
Flash of Infinte Hydration: If the stopper is removed from this ordinary-looking flask and a command word spoken, an amount of fresh or salt water pours out. Separate command words determine the type as well as the volume and velocity.
- “Stream” pours out 1 gallon per round.
- “Fountain” produces a 5-foot-long stream at 5 gallons per round.
- “Geyser” produces a 20-foot-long, 1-foot-wide stream at 30 gallons per round.
- “Hydro-Cannon” produces a 50-foot-long, 5-foot-wide stream at 500 gallons per round.
The geyser effect causes considerable back pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked down. The force of the geyser deals 1d4 points of damage but can only affect one target per round. The command word must be spoken to stop it.
The Hydro-Cannon effect causes insane back pressure, requiring the holder to make a DC 17 Strength check to avoid being knocked down. The force of the Hydro-Cannon deals 1d12 points of damage per round, and can effect anyone in a conical area in front of the user. The command word must be spoken to stop it.
Moderate transmutation; CL 9th; Craft Wondrous Item, control water; Price 18,000 gp; Weight 2 lb.