User:Daniel Draco/ideas

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classes[edit]

  • temporal manipulator
  • reroll dice
  • haste
  • slow
  • temporal stasis
  • time stop
  • foresight
  • alignment devotee
  • +X diplomacy against like alignment
  • +X to hit and damage against opposite alignment
  • mind over matter (non-magical, non-psionic)
  • +con
  • endure elements-like effect
  • chance to negate:
  • exhausted
  • fatigued
  • nauseated
  • sickened
  • chirurgeon remake
  • diagnose poison/disease (acts as appropriate detect spell, but only works on infected creature within reach, full-round, heal check to identify)
  • bonus to heal checks
  • may treat more than six patients long-term, based on level
  • upon first additional long-term patient, can also treat self
  • move action for first aid, treating a caltrop wound, or treating poison
  • 5 minutes for treating a spike growth or spike stones wound
  • triple/quadruple heal speed for long-term care
  • make stable character conscious and disabled as standard action
  • DC 10 + spell level heal check to use non-minor cure spell as ex ability, if check fails by 5 or more acts as inflict spell one step lower. All cast at class level. Only against willing or helpless targets. Gain access to stronger healing at higher levels.
  • cure must be non-mass
  • healing only works on naturally healing targets
  • uses d4s instead of d6s
  • a healed target loses next move action
  • Heal check to make a strike at vital organs. Heal DC depends on creature type, unusual types starting at higher levels.
  • vital strike adds BA penalty based on dice added
  • ranged vital aim works at certain distance
  • multiclass (epic?) prestige classes
  • barbarian-rogue
  • Good BA, fort, and ref. Poor will.
  • extra sneak attack damage in rage
  • bard-rogue
  • bard-ranger
  • monk-rogue
  • monk-ranger
  • monk-paladin
  • paladin-rogue
  • paladin-ranger
  • mundane craftsman
  • fast creation
  • week -> day
  • day -> hour
  • better masterwork
  • weapon
  • +1 to hit
OR
  • +1 to damage
OR
  • +2 hardness and +10 hp
  • armor/shield
  • +1 to AC
OR
  • -1 to armor check
OR
  • +2 hardness and +10 hp
  • one quality for every ten by which the masterwork DC is surpassed, to max of 1/2 class level
  • Shæné paragon
  • 1st level
  • simple weapons, no armor or shield
  • Sonic mage remake
  • new name
  • ???
  • sonic blast by expending spell
  • 1d8 per spell level, +1 per class level

races[edit]

  • half-breed descendants (like aasimars, changelings, etc.)
  • nymph -- Aesthe (Ess-thee)
  • dex +2, int +2, wis +2, cha +4
  • 1/2 cha mod to saves and deflection AC
  • wild empathy w/o racial bonus
  • 1/day standard action dazzle nonblind humanoids with line of sight within 30 ft. for 1d4 rounds
  • low-light vision

spells[edit]

  • primitive magic

magic items[edit]

  • magical compass, isn't affected by magnets (know direction)
  • poison detector glows depending on distance and strength; flickering dim bright brilliant blinding (detect poison)

creatures[edit]

  • quintessence elemental

eberron-specific[edit]

  • elemental binding
  • bind elemental to creature
  • bind two elementals together
  • channel elemental as celestial
  • weakly bind elemental to item, creates intelligent item

scrapped ideas[edit]

  • magical artist
  • draw item, becomes real
  • draw creature, becomes real
  • mundane mechanisms
  • retractable fins: retractable hard rubber sheets on gloves add bonus to swim checks
  • corporeality leech
  • swap appearance with other

Campaign setting[edit]

Negative (DnD Creature Subtype)

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