User:Daniel Draco/Taewo

From D&D Wiki
Jump to navigation Jump to search
Taewo Meolezae

CR —

male winged insectile human warlock 6/enlightened spirit 3
NG Medium aberration (augmented humanoid, augmented monstrous humanoid, extraplanar, human)
Init/Senses +7/darkvision 60 ft., tremorsense 60 ft.; Listen -1, Spot +1
Aura courage (10 ft.; allies +4 against fear), menace (5 ft.; hostile creatures -2 on attacks, AC, and saves until successful hit against Taewo)
Languages Common, Infernal, Abyssal
AC 21, touch 16, flat-footed 16
(+5 dexterity, +2 natural armor, +3 mwk studded leather, +1 sacred)
hp 80 (8 HD); DR 1/cold iron
Immune fear
Fort/Ref/Will +6/+9/+11
Weakness feeble flaw (-2 on physical skill and ability checks), inattentive flaw (-4 on spot and listen checks), noncombatant flaw (-2 on melee attack rolls)
Speed 30 ft., climb 30 ft., fly 50 ft. (perfect)
Melee morningstar +5 (1d8+2, 20/×2)
Ranged eldritch blast +13 (5d6, 20/×2)
Base Atk/Grp +5/+7
Atk Options ranged recall (swift action 3/day, reroll missed ranged magic at -5), supernatural transformation (eldritch blast) (eldritch blast becomes supernatural, does not provoke AoOs or allow spell resistance, but decreases to d4s)
Combat Gear rod of many wands (loaded with bear's endurance, eagle's splendor, and cat's grace), healer's belt (3 charges/day, standard action, touch heals 2d6 by spending 1 charge, 3d6 by spending 2 charges, and 4d6 by spending 3 charges)
Warlock Invocations Known (CL 8th):
Least—eldritch spear (2nd, blast shape; increase blast range to 250 ft.), entropic warding (2nd; entropic shield and pass without trace, cannot be tracked by scent), see the unseen (2nd; 24 hours; see invisibility, darkvision 60 ft.)
Lesser—hellrime blast (4th, eldritch essence; blast deals cold damage, fortitude negates -4 penalty to dexterity), spirit blast (4th, eldritch essence; +1 damage per die against undead, no incorporeal miss chance), celestial flight (24 hours, fly speed [good] equal to land speed)
Spell-Like Abilities (CL 6th):
At will—detect magic
Abilities Str 14, Dex 24, Con 18, Int 14, Wis 16, Cha 18
SQ wide vision (+2 on spot, cannot be flanked), deceive item (can take 10 on use magic device), spirit armor (+1 sacred bonus to AC)
Feats point blank shot (+1 to attack and damage within 30 ft.), precise shot (no penalties for ranged attacks into melee), weapon focus (ranged spell), ranged recall, arcane mastery (can take 10 on caster level checks), touch of golden ice (evil creatures Taewo touches with his hand are ravaged with golden ice; save DC 14; primary dex damage 1d6 + enemy cha bonus, secondary dex damage 2d6 + enemy cha bonus; evil elementals and evil undead take 1 extra primary and secondary damage, evil outsiders and evil clerics of evil deities take 2 extra primary and secondary damage), supernatural transformation (eldritch blast), magic device attunement (after successful UMD check to use item, free action to attune to it and not need UMD checks for 24 hours; one item at a time), quicken spell-like ability (eldritch blast)
Skills balance 0 ranks + 7 ability - 2 feeble flaw = 5, climb 0 ranks + 2 ability - 2 feeble flaw = 0, concentration 11 ranks + 4 ability - 2 feeble flaw = 13, decipher script 2 ranks + 2 ability = 4, escape artist 0 ranks + 7 ability - 2 feeble flaw = 5, hide 0 ranks + 4 ability - 2 feeble flaw = 2, hide 0 ranks + 4 ability - 2 feeble flaw = 2, intimidate 7 ranks + 4 ability = 11, jump 0 ranks + 2 ability - 2 feeble flaw = 0, knowledge (arcana) 5 ranks + 2 ability = 7, knowledge (the planes) 11 + 2 ability = 13, listen 0 ranks + 3 ability - 4 inattentive flaw = 1, move silently 0 ranks + 7 ability - 2 feeble flaw = 5, open lock 0 ranks + 7 ability - 2 feeble flaw = 5, ride 0 ranks + 7 ability - 2 feeble flaw = 5, sleight of hand 0 ranks + 7 ability - 2 feeble flaw = 5, spellcraft 11 ranks + 2 ability + 2 synergy = 15 (+ 2 synergy = 17 to decipher scrolls), spot 0 ranks + 3 ability + 2 racial - 4 inattentive flaw = 1, survival 0 ranks + 3 ability = 3 (+ 2 synergy = 5 on other planes), swim 0 ranks + 2 ability - 2 feeble flaw = 0, tumble 0 ranks + 7 ability - 2 feeble flaw = 5, use magic device 11 ranks + 4 ability = 15 (+ 2 synergy = 17 involving scrolls), use rope 0 ranks + 7 ability - 2 feeble flaw = 5
Possessions combat gear plus morningstar, masterwork studded leather, magic bedroll (heal 1 hp per character level with rest, endure elements), handy haversack, ring of sustenance (don't need food or water, only 2 hours of sleep), headband of conscious effort (immediate action, roll concentration check instead of fortitude save), 567 gp