User:D&Dinosoar
Blue[edit]
Small beast, unaligned Armor Class 14
Skills Perception +3, Stealth +5 purple, resistant to fire Ferocity. When the creature attacks and hits, deal an additional 1d6 slashing damage. Pack Tactics. The velociraptor has advantage on attack rolls against a creature if at least one of the velociraptor's allies is within 5 feet of the creature and the ally isn't incapacitated. Pounce. If the velociraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is prone, the velociraptor can make one bite attack against it as a bonus action. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) fire damage. Beastial Energy. Choose an elemental damage type (such as fire). Once a day, the creature can create a 15-foot cone of magical energy, dealing 2d6 to creatures in the area.
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A small dinosaur about the size of a turkey, velociraptors have feathers over much of their body. They are savage predators, travelling in packs to bring down much larger and stronger prey. Their sickle-shaped claws can easily shear through flesh, and their incredible speed makes them hard to escape from. |
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