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Small beast, unaligned

Armor Class 14
Hit Points 25 (4d8)
Speed 50 ft.

7 (-2) 17 (+3) 10 (+0) 3 (-4) 13 (+1) 6 (-2)

Skills Perception +3, Stealth +5
Senses passive Perception 13
Challenge 1/2 (100 XP)

purple, resistant to fire

Ferocity. When the creature attacks and hits, deal an additional 1d6 slashing damage.

Pack Tactics. The velociraptor has advantage on attack rolls against a creature if at least one of the velociraptor's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the velociraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is prone, the velociraptor can make one bite attack against it as a bonus action.


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) fire damage.

Beastial Energy. Choose an elemental damage type (such as fire). Once a day, the creature can create a 15-foot cone of magical energy, dealing 2d6 to creatures in the area.

A feathered raptor (source)

A small dinosaur about the size of a turkey, velociraptors have feathers over much of their body. They are savage predators, travelling in packs to bring down much larger and stronger prey. Their sickle-shaped claws can easily shear through flesh, and their incredible speed makes them hard to escape from.

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