User:Crippy

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Time Warden[edit]

Large monstrosity, chaotic evil


Armor Class 20 (natural armor)
Hit Points 2,000-6,000
Speed 70 ft., fly 150 ft. (hover)


STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 19-20 (4) 10 (+0) 20 (+5) 14 (+2)

Saving Throws Str +10, Wis +10
Skills omniproficient
Damage Immunities cold, fire, lightning, necrotic, poison, psychic; thunder; chronomancy;
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, prone, restrained, stunned
Senses truesight 1 mile, passive Perception 24
Languages all languages


Incorporeal Movement. The lich king can move through other creatures and objects as if they were difficult terrain. It takes 2 (1d4) force damage if it ends its turn inside an object, any creature the lich wraith moves through in this way must make a DC 30 Wisdom saving throw or take 56 (16d6) necrotic damage on a failed save, or half as much damage on a successful one.

Darken the Sun. The sun cannot shine within 1 mile of the lich king, nor can any spell create light.

Legendary Resistance (1/round). If the lich king fails a saving throw, it can choose to succeed instead.

Negative Energy Aura. When a living creature within 30 feet of the lich king would regain hit points, it regains half as many instead.

Omniproficient. The lich king has proficiency with all skills, languages, and weapons.


Spellcasting. The lich king is a 30th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +10 to hit with spell attacks). The lich king can cast any 5th-level or lower wizard spell at will, without expending a spell slot or any components. The lich king also has the following wizard spells prepared:

6th level (4 slots): disintegrate, globe of invulnerability
7th level (4 slots): finger of death, plane shift
8th level (2 slot): dominate monster, power word stun
9th level (2 slot): power word kill, wish

Turn Immunity. The lich king has immunity against any effect that turns undead.

ACTIONS

Multiattack. The lich king uses its howl from beyond if available, then it makes three attacks or casts two spells.

Paralyzing Touch. Melee Spell Attack: +19 to hit, reach 10 ft., one creature. Hit: 94 (24d6+ 10) necrotic damage. The target must succeed on a DC 30 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the beginning of each of its turns, ending the effect on itself on a success.

Life Drain. Melee Spell Attack: +19 to hit, reach 10 ft., one creature. Hit: 94 (24d6 + 10) necrotic damage. The target must succeed on a DC 30 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction can only be undone by a wish spell. The target dies if this effect reduces its hit point maximum to 0. A humanoid who dies this way immediately rises again as a dread wraith under the king's control.

Howl From Beyond (Recharge 5-6). The lich king emits a piercing shriek. This shriek has no effect on undead or constructs. All other creatures within 120 feet of it that can hear it must make a DC 30 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 180 (40d8) psychic damage.

Create Dread Wraith. The lich king targets a humanoid within 120 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a dread wraith in the space of its corpse or in the nearest unoccupied space. The dread wraith is under the lich king's control. The lich king can have no more than twenty dread wraiths under its control at one time.


LEGENDARY ACTIONS

The lich king can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich king regains spent legendary actions at the start of its turn.

Spell. The lich king casts a spell of 5th level or lower.
Killing Gaze (Costs 2 Actions). The lich king fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 17 Wisdom saving throw against this magic or die instantly. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich king's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each living creature within 600 feet of the lich wraith must make a DC 17 Constitution saving throw against this magic, taking 5d10 necrotic damage on a failed save, or half as much damage on a successful one.