User:ConcealedLight/Brainfolk

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Idea: Psionics the race. Beings that left behind their mortal shell long ago, the X exist as humanoid molts of energy that travel through the astral plane in colonies.

Ability Score Increase. Your Intelligence score increases by 2, and one other ability score increases by 1.
Age.
Alignment.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Advanced Telepathy. You can communicate mentally with another creature that knows at least one language within a 60-foot radius. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation. You must be conscious to use this trait and cannot telepathically communicate with multiple creatures at once. In addition, you can perceive the content of any telepathic communication within range of your telepathy and cannot be surprised by a creature with any form of telepathy.
Disassimilate. When you take non-magical damage you can disassimilate taking no damage and teleporting to an unoccupied space within 30 feet of you. Once you use this trait you cannot use it again until you complete a long rest.
Float. You float a few feet above the ground. This allows you to ignore most forms of difficult terrain and makes you immune to being knocked prone. However, you can float no higher than 5 feet and when you are reduced to 0 hit points you stop hovering.
Telekinetic. You know the mage hand cantrip and the hand is invisible when you cast the cantrip with this trait.
Languages. You can speak, read, and write Common and one other language of your choice.

Racial Feat
Telekinesis

Upon reaching a Intelligence score of 19, you've learnt to focus your mind to a greater degree allowing for a more powerful form of your races telekinesis for a limited time. As long as your Intelligence score is at least 19 you can cast the telekinesis spell once with this trait, requiring no material components, and you regain the ability to use this trait when you finish a long rest. Intelligence is your spellcasting ability for this spell.

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