User:Colormuncher/Dragons
Dracon[edit]
Physical Description[edit]
Dracons appear similar to humanoid dragons combine, though many possess tails, wings, or stronger scales. Their scale color corresponds to the color of one of their parents. Notably, scale color does seem to affect a dracon's preferences. Dracons of gold, red, and brass scales seem to enjoy warmer temperatures, having higher body temperatures, and disliking cold temperatures. White and silver dracons are familiar with colder climates and are known for being as cold as the dead... in body, of course. For those of bronze and blue scales, they are common around coastlines and areas with thunderstorms, though they hate dry places, especially deserts. Unsurprisingly, black and copper dracons also favor wet domains, though they like the brackish water of swamps, however, what is surprising is that they often have a sweet tooth. Finally, the green dracons are a bit odd in that they don't favor forests, but rather like areas with less than wholesome air quality. Scales aside. Dracons have a slight muzzle and pointed teeth. They find it difficult, though not impossible, to eat vegetable matter, but favor meats. They can eat fruits and often favor them as sweets.
History[edit]
Society[edit]
Dracon Names[edit]
Dracons usually have three names. One in Draconic and only used with a draconic creature (including dragons). One is in either common or draconic, usually common, and is used with any other race. The third is a childhood nickname. Usually, some trait about them when they were younger, nicknames are in either language. After adulthood, nicknames are only used as a term of endearment by family and lovers, and as an insult when used by anyone else, even friends.
These names were born from a combination of superstition and fear. Newly hatched dracon are known as hatchlings and are protected by their communities. In fear of their safety, outsiders are not allowed to even see a hatchling until the hatchling has reached their 27th year, when they are considered old enough to not accidentally tell a stranger something they shouldn't. Upon reaching this age, they are considered younglings and are given a name (or choose a name of their own) that they use with non-dracon creatures.
Upon reaching adulthood, at 101, dracons are encouraged to leave their childhoods in the past, save for significant achievements that inspire awe or terror. This is to allow them to start their adult life without the encumbrance of the guilt and foolishness of youth. AS such, nicknames given during childhood become references to that very childhood.
Examples[edit]
Male Draconic: Harix, Orgex, Valignat (Burn), Zibek
Female Draconic: Alinst, Aurix (Gold), Igress, Regis
Male Common: Bedel, Menen, Oren, Teliv
Female Common: Alina, Ciress, Nelim, Tevoon
Nicknames: Biter, Kosjoth (Smalltooth), Valiant, Woari (Wanderer)
Dracon Traits[edit]
Dracons are a race of dragons cursed in the egg to hatch in humanoid form.
Ability Score Increase. Your Strength scores increases by 2.
Age. Dracons reach adulthood at age 101, but it is unknown how long they can live. Believed to have the same maximum age as a dragon, the oldest known dracon is well over 3,000 years old and is respected by dracons and dragons alike.
Alignment. Their alignments usually corresponds with scale color, and as such their draconic parent, though there are exceptions where dracon follow a different alignment or slightly altered alignment.
Size. Dracons average 6-7' in height and 280-330 lbs. in weight. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Dragon. Your creature type is both dragon and humanoid.
Draconic Ancestry. Choose a dragon type. Your scale color and draconic resistance are determined by the species you choose.
Draconic Resistance. You are resistant to the type of damage corresponding to your dragon ancestor; see the Draconic Ancestry table.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claws. You have a set of claws that augment your attacks. Your unarmed strikes may do slashing damage instead of bludgeoning damage.
Languages. You can read, write, and speak Common and Draconic.
Subrace. it Either Near Dracon. (or if you wish for an overpowered version of a dracon for an overpowered session of D&D, or if you are a DM and wish for a more powerful version of a dracon for a challenging enemy, then there is a
Near Dracon[edit]
Near Dracons are the outcasts and the paragons of the dracon. They possess some of the abilities of all other dracons but are inferior to them. They were given the name "Near Dracon" because their abilities are near those of other dracons. They are sometimes known as "Near Dragons" due to them being the closest any dracon can be to being a dragon albeit a weak one. They are very rare, a pair of dracons are more likely to have a dragon hatch than a near dracon. Because of this, and their obvious difference from other dracons, they often feel isolated and alone. As a result, they are a strong and independent, but not very social. They are sometimes seen as the hermits of the dracons. Their muzzles are much more pronounced, as are their teeth, which make eating vegetable matter incredibly difficult, they basically cannot eat such things. As such, meat is their preferred food. Fruits are not of any major difficulty to eat and, like most dracons, are favored as a kind of sweet. Near dracons usually tend to be solo adventurers, but many find themselves in (usually) grudging partnerships with fellow adventurers. Legend claim that near dracons only hatch when the world needs someone great.
Ability Score Increase. Your Constitution score increases by 1.
Imperfect Paragon. You have the following abilities:
- Wings You have a fly speed of 30 feet. If you are wearing armor you are not proficient in or any Medium or Heavy armor, you may not fly. You must be in an area large enough to accommodate your wingspan in order to fly. You have a wingspan equal to twice your height. You may not fly in normal backpacks or armor. The cost to alter your gear to be suitable for flight is equal to half the cost of the gear. Whenever you fly, you must return to the ground after your movement has been expended else you fall to the ground and are knocked prone at the end of your turn.
- Tail When you take the attack action you can, as a bonus action, you make an attack using your tail, dealing 1d4 bludgeoning damage on a successful attack. You cannot wear leggings or armor not specially modified to accommodate your tail. When determining weight, add 20 lbs. to the result.
- Dragon Scales While unarmored, you have an Armor Class of 11 + your Dexterity modifier.
- Breath Weapon You possess a breath weapon that corresponds to your draconic ancestor. When using your breath weapon, creatures in your breath must make a Dexterity or Constitution(depending on ancestry) saving throw against a DC that is 8 + your Constitution modifier + your proficiency bonus. If they succeed, they take half damage, if they fail, they take full damage. Your breath weapon does 1d6 damage of the same type as your resistance damage type. This increase to 2d6 at level 6, 3d6 at level 11, 4d6 at level 16. The damage type, saving throw, area, and range correspond to draconic ancestor type (see Dragon Ancestry table). You cannot use this again until you complete a long rest.
Fangs. You have a set of fangs that can be used to make bite attacks. You are proficient with these bite attacks. They do 1d4 piercing damage. However, this attack can only be performed on a grappled target.
Dragon | Damage Type | Breath Weapon |
---|---|---|
Black | Acid | 5 by 30 ft. line (Dex. save) |
Blue | Lightning | 5 by 30 ft. line (Dex. save) |
Brass | Fire | 5 by 30 ft. line (Dex. save) |
Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
Copper | Acid | 5 by 30 ft. line (Dex. save) |
Gold | Fire | 15 ft. cone (Dex. save) |
Green | Poison | 15 ft. cone (Con. save) |
Red | Fire | 15 ft. cone (Dex. save) |
Silver | Cold | 15 ft. cone (Con. save) |
White | Cold | 15 ft. cone (Con. save) |
Random Height and Weight[edit]
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
5 ′ 8 ″ | +2d8 | 260 lb. | × 1d6 lb. |