User:Cedric/dragons

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Dragons are represented by d100 to d120 dies (preferably chrome or crystal if black dragon), depending on how ancient the dragon. Movements of the beast are determined by mod rolls. You roll the dice and check for the different "observations" the roll makes from the factors of the roll.

If the roll is divisible by 20 (mod 20=0), then the dragon uses its breath weapon. If the roll is divisible by 10 (mod 10=0), then the dragon moves in some way (including a head movement if it is also divided by 20) IF the roll is divisible by 2, peers at you or where a threat is detected.

Where the dice faces are divisible by some prime, you must enumerate all of the mod values (except for 2, where you can infer that it does NOT do what it does when mod 2=0. Other enumerations are optional and may not be always accurate.

120 is divisible by primes 3, 5, so these must be enumerated. mod 3:

0: nothing happens
1: it advances
2: unknown (nobody can tell)

mod 5:

0: it checks to ascertain it's adversary or interlocuter.
1: it is frightened
2: it is curious
3: it is bored
4: it is menacing


sneaking[edit]

If you make any noise when sneaking around in the presence of a dragon (where otherwise the space is silent), there is a 100% chance the dragon will hear it and open their eyes and see if there's anything obvious. There is a 50/50 chance the dragon will move their head around in a roughly 360 degree arc to look for any threats. It will go back to a sleep/resting state if there is nothing seen or heard further.

If another sound is made...


Credit for some of this material is GOD/YHVH, also known as Xenu or King Hekaton when operating in the gaming universe.