User:Cake The Fox/One trick pony (5e Class)
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one trick pony[edit]
You do one thing, and you do it very well.
Quality, not quantity[edit]
Sometimes, a person wants to be an adventurer, but they can only do one thing. A one trick pony takes that thing, and masters it to the best of their ability.
Creating a one trick pony[edit]
Mainly ask this question: why this particular skill?
- Quick Build
You can make a one trick pony quickly by following these suggestions. First, your highest ability score should be a spellcasting stat (charisma, intellegence, or wisdom), followed by constitution. Second, choose the folk hero background. Third, choose to cast spells instead of having a weapon or feat and take the wondrous item equipment.
Class Features
As a one trick pony you gain the following class features.
- Hit Points
Hit Dice: 1d8 per one trick pony level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per one trick pony level after 1st
- Proficiencies
Armor: light
Weapons: see class feature 'your trick', simple weapons.
Tools: none
Saving Throws: constitution
Skills: see class feature 'your trick
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- leather armor
- (a) a magic weapon of rare or lesser quality, see feature 'your trick' for more detail. or (b) a wondrous item
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Your Trick, Spellcasting |
2nd | +2 | Gain Feat |
3rd | +2 | Improve Trick |
4th | +2 | Ability Score Improvement, Gain Feat |
5th | +3 | Extra Cast, Dual Concentration |
6th | +3 | Gain Feat |
7th | +3 | Gain Feat |
8th | +3 | Ability Score Improvement, Gain Feat |
9th | +4 | Improve Trick |
10th | +4 | Gain Feat, Trick Rider |
11th | +4 | Gain Feat |
12th | +4 | Ability Score Improvement, Gain Feat |
13th | +5 | Free Concentration, Gain Feat. Extra Cast |
14th | +5 | Gain Feat |
15th | +5 | Gain FeatX2 |
16th | +5 | Ability Score Improvement, Gain FeatX2 |
17th | +6 | Improve Trick, Gain FeatX2 |
18th | +6 | Gain FeatX2 |
19th | +6 | Ability Score Improvement, Gain FeatX3 |
20th | +6 | Ultimate Archmage, Gain FeatX3, Final Improve Trick(melee weapon only) |
Spellcasting[edit]
If you can come up with a reason with you can cast magic without using Int, Wis or Cha, then go for it, it's D&D make something up.
Your trick[edit]
You get one non-weapon mastery or spellcasting related feat, a spell of third level or lower from a spell list, one weapon, and one skill.
- Spell
- You can cast the spell you chose at any given time without consuming spell components. You can use the spellcasting ability of the list it came from if you want.
- Weapon
- You gain mastery with this weapon, giving you advantage on attack rolls with it.
- Skill
- You gain mastery over this skill, allowing you to add double your proficiency bonus when you use it.
Improve Trick[edit]
You become more accustomed to your one spell and weapon, increasing your power with them.
- Spell
- Your spell power increases in level, 1 if it is a damaging spell or 2-4 if it is a non damaging spell.
- Weapon
- Your weapon damage increases by one damage dice, example: 1d8-2d8, 2d6-3d6.
Gain Feat[edit]
Pick a feat from the feat list, prerequisite still apply.
Dual Concentration[edit]
You can now concentrate on two spells at once instead of one.
Free Concentration[edit]
You no longer need to concentrate to maintain your spells and can cancel them at anytime.
Trick Rider[edit]
You make something kinda resembling some sort of mount out of your trick, speed is up to the DM.
Ultimate Archmage[edit]
You become the best of the best at your trick, no other mortal and some gods can even come close to your level of melee expertise and your spell becomes something Archmages dream they could reach.
-Your Spell level is equivalent to a 20th level spell.
-In melee combat you are always ready to strike, you can now make 4 weapon attacks when using a single turn, also you now have unlimited reactions in a turn.
-Enemies can no longer have immunity or resistance to your spells damage type and your spell can no longer be stopped by deflects and counters.
Ability Score Increase[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Multiclassing[edit]
You multiclass into One Trick Pony immediately if you develop amnesia or dementia, but you lose your other class and all features it came with. (Clean Slate)