User:CaesarPrinceps

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About me[edit]

I have just started collaborating to this wiki.

Working on Multiworlds project.

NOTES[edit]

Domains[edit]

  • [[Underdark (DnD Environment)|Underdark]] is situated far under most domains, and generally connected with and made of other domains' underground layers.

Thuria[edit]

  • [[Hyperborea_(DnD_Environment)|Hyperborea]]
  • Nordheim
  • [[Elvenhome (DnD Environment)|Elvenhome]]
  • [[Luthany (DnD Environment)|Luthany]]
  • [[Mittelreich (DnD Environment)|Mittelreich]]
  • [[Ostsylvania (DnD Environment)|Ostsylvania]]
  • [[Aquilania (DnD Environment)|Aquilania]]
  • [[Palatium (DnD Environment)|Palatium]]
  • [[Pelasgaia (DnD Environment)|Pelasgaia]]
  • [[Atlantis (DnD Environment)|Atlantis]]

Aria[edit]

  • [[Shomer (DnD Environment)|Shomer]]
  • [[Severnja (DnD Environment)|Severnja]]
  • [[Tatar (DnD Environment)|Tatar]]
  • [[Khand (DnD Environment)|Khand]]
  • [[Vendhya (DnD Environment)|Vendhya]]
  • [[Agarttha (DnD Environment)|Agarttha]]
  • [[Khitai (DnD Environment)|Khitai]]
  • [[Rokugan (DnD Environment)|Rokugan]]
  • [[Mahajan (DnD Environment)|Mahajan]]
  • [[Alyeska (DnD Environment)|Alyeska]]

Lemuria[edit]

  • [[Kemet (DnD Environment)|Kemet]]
  • [[Al-Malkut (DnD Environment)|Al-Malkut]]
  • [[Amhara (DnD Environment)|Amhara]]
  • [[Buganda (DnD Environment)|Buganda]]
  • [[Nyanga (DnD Environment)|Nyanga]]
  • [[Voer (DnD Environment)|Voer]]
  • [[Old Lemuria (DnD Environment)|Old Lemuria]]
  • [[Haloa (DnD Environment|Haloa]]
  • [[Kumari Kandam (Dnd Environment|Kumari Kandam]]
  • [[Mu (DnD Environment)|Mu]]

Meria[edit]

  • [[Klondike (DnD Environment)|Klondike]]
  • [[Meropis (DnD Environment)|Meropis]]
  • [[Misiokla (DnD Environment)|Misiokla]]
  • [[Aztatlan (DnD Environment)|Aztatlan]]
  • [[Maztica (DnD Environment)|Maztica]]
  • [[Antillia (DnD Environment)|Antillia]]
  • [[Hybras (DnD Environment)|Hybras]]
  • [[Tawantinsuyu (DnD Environment)|Tawantinsuyu]]
  • [[Platanìa (DnD Environment)|Platanìa]]
  • [[Nazca (DnD Environment)|Nazca]]


House Rules[edit]

Races[edit]

  • Every Domain has a subtype which is applied to all creature in that domain.
  • Environmental and Elemental Racial Variants exists (see Unearthed Arcana).
  • Racial Paragon Classes exists (see Unearthed Arcana).
  • Bloodlines exists (see Unearthed Arcana).
  • Reducing Level Adjustment Rule applies (see Unearthed Arcana).
  • Racial substitution level apply as a standard.

Classes[edit]

  • All core and sourcebook Classes, along with variants (see Unearthed Arcana, Handbook Player II) are present.
  • Environmental variants are to be taken, as well as Planar substitution levels.
  • Arcane and Divine alternative features are present.
  • Classes and Prestige Classes are limited according to the race and the domain, though this happens on cultural rather than racial basis.
  • Gestalt Characters are possible, though with a 10% penalty on XP, and +1 CR, but should be reserved to PC and Heroic NPCs.
  • Most Prestige Classes (all those having an organization behind) have test-based prerequisites.
  • Sorcerers must have a Dragon bloodline.

Skills & Feats[edit]

  • Complex Skills Checks applies, at discretion of DM.
  • Character Flaws may apply.
  • Character Traits applies to all characters.
  • Weapon Groups Feats apply, with attention to Cultural Weapon Groups also.
  • Spelltouched Feats apply, but only in low and normal magic system.

Character[edit]

  • Character Background Options can be used to create NPCs.
  • Craft Points apply only for those character having Craft skill or Item Creation Feat.
  • Action Points are enabled.
  • Mechanical Honour is applied to all characters being members of aristocracy, or of martial classes or where otherwise specificated.
  • Contacts are available to all characters.
  • Reputation applies to all characters.
  • Taint applies.
  • Sanity applies, especially out of one's home domain.

Magic[edit]

Gameplay[edit]

  • Defense Bonus, Armor as Damage Reduction and Damage conversion apply. Note that Armor Bonus stacks anyway with Defense Bonus. (e.g. a 3rd level Fighter with a Full Plate having +7 defense bonus, receives from the Full Plate, +4 armor, DR 4/-, and it can convert up to 4 points of damage in non-lethal damages. So that it has a base AC (w/o Dexterity and other bonuses) of 21 and sheds away or convert the first 8 points of damage. Classes have a Defense Bonus according to the table. No further Defense Bonus apply at Epic levels.
  • Massive damage rules combine size and level, that is half the size threshold (e.g. 50 for a Medium character) plus twice the character level.