User:CaesarPrinceps
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About me[edit]
I have just started collaborating to this wiki.
Working on Multiworlds project.
NOTES[edit]
Domains[edit]
- [[Underdark (DnD Environment)|Underdark]] is situated far under most domains, and generally connected with and made of other domains' underground layers.
Thuria[edit]
- [[Hyperborea_(DnD_Environment)|Hyperborea]]
- Nordheim
- [[Elvenhome (DnD Environment)|Elvenhome]]
- [[Luthany (DnD Environment)|Luthany]]
- [[Mittelreich (DnD Environment)|Mittelreich]]
- [[Ostsylvania (DnD Environment)|Ostsylvania]]
- [[Aquilania (DnD Environment)|Aquilania]]
- [[Palatium (DnD Environment)|Palatium]]
- [[Pelasgaia (DnD Environment)|Pelasgaia]]
- [[Atlantis (DnD Environment)|Atlantis]]
Aria[edit]
- [[Shomer (DnD Environment)|Shomer]]
- [[Severnja (DnD Environment)|Severnja]]
- [[Tatar (DnD Environment)|Tatar]]
- [[Khand (DnD Environment)|Khand]]
- [[Vendhya (DnD Environment)|Vendhya]]
- [[Agarttha (DnD Environment)|Agarttha]]
- [[Khitai (DnD Environment)|Khitai]]
- [[Rokugan (DnD Environment)|Rokugan]]
- [[Mahajan (DnD Environment)|Mahajan]]
- [[Alyeska (DnD Environment)|Alyeska]]
Lemuria[edit]
- [[Kemet (DnD Environment)|Kemet]]
- [[Al-Malkut (DnD Environment)|Al-Malkut]]
- [[Amhara (DnD Environment)|Amhara]]
- [[Buganda (DnD Environment)|Buganda]]
- [[Nyanga (DnD Environment)|Nyanga]]
- [[Voer (DnD Environment)|Voer]]
- [[Old Lemuria (DnD Environment)|Old Lemuria]]
- [[Haloa (DnD Environment|Haloa]]
- [[Kumari Kandam (Dnd Environment|Kumari Kandam]]
- [[Mu (DnD Environment)|Mu]]
Meria[edit]
- [[Klondike (DnD Environment)|Klondike]]
- [[Meropis (DnD Environment)|Meropis]]
- [[Misiokla (DnD Environment)|Misiokla]]
- [[Aztatlan (DnD Environment)|Aztatlan]]
- [[Maztica (DnD Environment)|Maztica]]
- [[Antillia (DnD Environment)|Antillia]]
- [[Hybras (DnD Environment)|Hybras]]
- [[Tawantinsuyu (DnD Environment)|Tawantinsuyu]]
- [[Platanìa (DnD Environment)|Platanìa]]
- [[Nazca (DnD Environment)|Nazca]]
House Rules[edit]
Races[edit]
- Every Domain has a subtype which is applied to all creature in that domain.
- Environmental and Elemental Racial Variants exists (see Unearthed Arcana).
- Racial Paragon Classes exists (see Unearthed Arcana).
- Bloodlines exists (see Unearthed Arcana).
- Reducing Level Adjustment Rule applies (see Unearthed Arcana).
- Racial substitution level apply as a standard.
Classes[edit]
- All core and sourcebook Classes, along with variants (see Unearthed Arcana, Handbook Player II) are present.
- Environmental variants are to be taken, as well as Planar substitution levels.
- Arcane and Divine alternative features are present.
- Classes and Prestige Classes are limited according to the race and the domain, though this happens on cultural rather than racial basis.
- Gestalt Characters are possible, though with a 10% penalty on XP, and +1 CR, but should be reserved to PC and Heroic NPCs.
- Most Prestige Classes (all those having an organization behind) have test-based prerequisites.
- Sorcerers must have a Dragon bloodline.
Skills & Feats[edit]
- Complex Skills Checks applies, at discretion of DM.
- Character Flaws may apply.
- Character Traits applies to all characters.
- Weapon Groups Feats apply, with attention to Cultural Weapon Groups also.
- Spelltouched Feats apply, but only in low and normal magic system.
Character[edit]
- Character Background Options can be used to create NPCs.
- Craft Points apply only for those character having Craft skill or Item Creation Feat.
- Action Points are enabled.
- Mechanical Honour is applied to all characters being members of aristocracy, or of martial classes or where otherwise specificated.
- Contacts are available to all characters.
- Reputation applies to all characters.
- Taint applies.
- Sanity applies, especially out of one's home domain.
Magic[edit]
Gameplay[edit]
- Defense Bonus, Armor as Damage Reduction and Damage conversion apply. Note that Armor Bonus stacks anyway with Defense Bonus. (e.g. a 3rd level Fighter with a Full Plate having +7 defense bonus, receives from the Full Plate, +4 armor, DR 4/-, and it can convert up to 4 points of damage in non-lethal damages. So that it has a base AC (w/o Dexterity and other bonuses) of 21 and sheds away or convert the first 8 points of damage. Classes have a Defense Bonus according to the table. No further Defense Bonus apply at Epic levels.
- Massive damage rules combine size and level, that is half the size threshold (e.g. 50 for a Medium character) plus twice the character level.