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Divine Beast Vah Naboris (5e equipment)[edit]
vehicle, artifact, (requires attunement by a gerudo)
Wandering the desert for miles on end, this gargantuan camel shaped vehicle was constructed by the ancient Shiekah race in order to combat Calamity Ganon. It’s namesake is derived from Naborru, a legendary desert gerudo sage of spirit that resided in Gerudo desert Millennia ago. The vehicle itself is controlled by the Shiekah Slate, an advanced piece of Shiekah technology capable of controlling large constructs and conjuring magical objects and forces. If a gerudo attunes to Naboris and is proven worthy by an all-powerful sage of spirit to move the divine beast, they are capable of using the Sheikah Slate to control Naboris’s every movement. One such gerudo, the skilled fighter and champion Urbosa, was called upon a century ago by Princess Zelda to pilot the beast in order to support the fight against the resurrected Calamity Ganon. After her untimely demise at the hands of Ganon’s dark power her spirit remained trapped in Naboris for all eternity.
Speed. The Divine beast itself moves at a decent pace due to all it’s time traversing the desert. Vah naboris has a movement speed of 200 feet.
Huge Size. Vah Naboris’s huge size makes it’s hallways and corridors difficult to traverse. If adventurers in your campaign are to travel inside of Naboris see Divine beast Vah Naboris (5e quest)
Thunder Strike. On Vah Naboris’s humps there are two poles that when used create a huge ball of purple lightning. Naboris’s pilot can use an action do create the ball of energy. The ball is big enough to hit in a radius of 20 feet. The targeted creature(s) must make a Dexterity saving throw or take 64 (10d10) lightning damage or half as much on a successful save. Each of the poles have 50 hit points and AC 15.
Divine Beast Laser. Like all other Divine Beasts, Naboris is capable of firing a laser at a target vaporising all living matter in its path. Naboris’s pilot can use an action to charge up this lase, which takes three consecutive turns of charging to fire. Once the laser is fully charged , the laser fires in a straight line capable of travelling a maximum of three miles. The targeted creature that Naboris’s pilot chooses must make a Constitution saving throw or take 130 (20d12) radiant damage, or half as much damage on a successful save. All other creatures caught in the lasers line of fire take 65 (10d12) radiant damage on a failed save or half as much on a successful one. Because of the amount of energy that is required to fire such a powerful weapon, it cannot be used again for 1d4 months after being fired.
Barrier. Also like all other Divine Beasts, Naboris is capable of creating a powerful barrier of energy around itself. The barrier prevents any objects or creatures from passing through and prevents all damage that would be dealt to Naboris. The barrier cannot be damaged and can only be disabled when the four feet outside of the barriers range have been destroyed. '
Divine Beast Vah Rudania (5e equipment)[edit]
Vehicle, artifact (requires attunement by a goron)
Climbing above the proud race of gorons on the volcano lies Vah Rudania, this gargantuan lizard-like vehicle was constructed by the ancient Shiekah race in order to combat Calamity Ganon. It’s namesake is derived from Darunia. A leader of a tribe of gorons and sage of fire Millenia ago. The Vehicle itself is controlled by the Shiekah Slate, an advanced piece of Shiekah technology capable of controlling large constructs and conjuring magical objects and forces. If a goron attunes to Rudania and is proven Worthy by an all powerful sage of fire to move the Divine beast, they are capable of using the Shiekah Slate to control Rudania’s every movement. One such goron , the skilled fighter and champion Daruk, was called upon a century ago by Princess Zelda to pilot the beast o order to support the fight against Calamity Ganon. After his untimely demise at the hands of Ganon's dark power his spirit remained trapped in Rudania for all eternity.
Speed. Due to its many years of Climbing around Death Mountain it has a movement speed of 200 feet and a Climbing speed of 200 feet.
Huge Size. Vah Rudania’s huge size makes it’s hallways and corridors difficult to traverse. If adventurers plan to travel inside of Rudania, see Vah Rudania (5e quest)
Drone’s. Vah Rudania is capable of using drones to scout the area for him. Rudania summons 2d10 drones. Each of the drones has a spotlight and if a creature enters the spotlight Vah Rudania fires meteors at the creature. Rudania shoots 2d6 meteors each of which deal 5d10 bludgeoning damage and 6d10 fire damage. The creature must make a Dexterity saving throw taking half damage on a success or full damage on a failed save.
Divine Beast Laser. Like all other Divine beasts, Rudania is capable of firing a powerful laser at a target vaporizing all living matter in its path. Rudania’s pilot can use an action to charge up this lase, which takes three consecutive turns of charging to fire. Once the laser is fully charged , the laser fires in a straight line capable of traveling to a maximum of three miles. The targeted creature that medoh’s pilot chooses must make a Constitution saving throw or take 130 (20d12) radiant damage, or half as much damage on a successful save. All other creatures caught in the laser’s line of fire take 65 (10d12) radiant damage on a failed save or half as much on a successful one. Because of the amount of energy that is required to fire such a powerful weapon, cannot be used again for 1d4 months after being fired.
Divine Beast Vah Medoh (5e Equipment)[edit]
Vehicle, artifact (requires attunement by a rito)
Soaring thousands of feet in the air, this gargantuan eagle-shaped vehicle was constructed by the ancient Shiekah race in order to combat Calamity Ganon. Its namesake is derived from Medili, a legendary coastal rito sage of earth that resided on Dragon Roost Island millennia ago. The vehicle itself is controlled by the Shiekah Slate, an advanced piece of Shiekah technology capable of controlling large constructs and conjuring magical objects and forces. If a rito attunes to Medoh and is proven worthy by an all-powerful sage of light to move the divine beast, they are capable of using the Shiekah Slate to control Medoh's every movement. One such rito, the skilled archer and champion Revali, was called upon a century ago by Princess Zelda to pilot the beast in order to support the fight against the resurrected Calamity Ganon. After his untimely demise at the hands of Ganon's dark power, his spirit remained trapped in Medoh for all eternity.
Flight. The Divine Beast itself is slow for its size. It cannot move on the ground but instead has a flying speed of 200 feet. It is capable of landing on the ground or grabbing onto large objects using its talons.
Huge Size. Vah Medoh's huge size makes its hallways and corridors difficult to traverse. If adventurers in your campaign are to travel inside of Medoh, see Divine Beast Vah Medoh (5e Quest).
Laser Cannons. On the backside of Vah Medoh, four cannons are placed in a formation, capable of firing at any hostile creatures that get too close to it. Medoh's pilot can use an action to fire lasers out of a maximum of four cannons. Each cannon can only fire at one target. The targeted creature(s) must make a Dexterity saving throw or take 17 (5d6) radiant damage, or half as much damage on a successful save. Each of the four cannons have 50 hit points and have an AC of 15.
Divine Beast Laser. Like all other Divine Beasts, Medoh is capable of firing a powerful laser at a target, vaporizing all living matter in its path. Medoh's pilot can use an action to charge up this laser, which takes three consecutive turns of charging to fire. One the laser is fully charged, the laser fires in a straight line capable of traveling a maximum of three miles. The targeted creature that Medoh's pilot chooses must make a Constitution saving throw or take 130 (20d12) radiant damage, or half as much damage on a successful save. All other creatures caught in the laser's line of fire take 65 (10d12) radiant damage on a failed save, or half as much damage on a successful one. Because of the amount of energy that is require to fire such a powerful weapon, it cannot be used again for 1d4 months after being fired.
Barrier. Also like all other Divine Beasts, Medoh is capable of generating a powerful barrier of energy around itself. The barrier prevents any objects or creatures from passing through and prevents all damage that would be dealt to Medoh. The barrier cannot be damaged and can only be disabled when the four laser turrets outside of the barrier's range are destroyed.