User:ArcaediusX/Human, Revised
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Human, Revised[edit]
The goal of this revision is to create a sort of middle ground between the base Human and the variant Human options that are normally provided to players in current rules. Under current rules, there was almost no reason to take a base Human option (a flaw left over from the shift in design to change away from the original design philosophy of 'humans are the norm and non-humans are exceptions') unless you had high stats and were making a skill monkey type of character where the additional point to each attribute was rather useful for all-around modifiers. Meanwhile, variant Human was all but required for classes and builds that really want or need access to a feat early on. Hopefully, this revision blends the two a little closer together, and the potential to select a Feat with a half-ability score coupled with the adjusted racial bonuses allows this variant to reach a level that's closer to the '4'-point bonus that Half-Elf gives.
Human, Revised Traits[edit]
Ability Score Increase: You may increase one ability score of your choice by 2 and one other ability scores by 1; or you may increase three of your ability scores by 1 each. Regardless of your choice, you may not increase an ability score beyond 20 in this manner.
Age: Humans reach adulthood in their late teens and generally do not live more than a century.
Size: Humans average between five and six feet in height, though some may be slightly shorter or taller, and vary in build. Your size is Medium regardless of where you fall within those ranges.
Speed: Your walking speed is 30 feet.
Natural Versatility: Your ability to adapt to the world around you gives you proficiency in two skills and one tool or instrument of your choice. If your DM allows the optional ruling for Feats, you also learn one feat from the Feats list; representing perhaps a natural aptitude or focus of your studies during your life leading up to becoming an adventurer.
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.