User:AmeyBoop

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Heyho. I'm Amey#2626 on Discord.

My brain works in HTML and 3.5e. Trying to update my firmware to 5e, though.


For personal use. Please do not edit without my permission. Feel free to use it yourself or fork it into your own thing, though.[edit]

Weapon Templates[edit]

Weapons can be crafted in special ways, using unusual techniques, with added features, or from odd materials.

Weapon templates fall under four categories: Material; Process; Body; Kit. Each weapon may only have one template from each category. Steel and wood are not considered material templates, as they are the default materials for most weapons. Applying more than one template to a weapon makes it greatly more expensive.

When calculating the total cost of modified weapons, take the following steps;

Modify the weapon's base cost by an amount as indicated in the Materials section.

Add all other gp values together and add them to the base cost.

Add all other percentage values together and increase the new cost by that much.

Finally, multiply the total from the last step by the number of templates applied (minimum 1).

Materials[edit]

A Material template reflects that your weapon has been made, from the ground up, out of a different material than the usual wood and/or steel. Materials which grant on-hit effects do not confer this benefit to projectiles fired from a weapon made of said material; instead, one should acquire the appropriate ammunition with the same materials.

  • Stone:

Attacks with this weapon always have disadvantage.
-90% base value

  • Bone:

Breaks on natural 1
-90% base value

  • Bronze:

Disadvantage on attacks against enemies in Steel or better armor.
-30% base value

  • Green Steel:

You may reroll a damage die of this weapon once per turn, but you must take the rerolled result, even if it is worse.
+2000gp base value

  • Morghuth-Iron:

Always deals minimum damage On hit: Target must succeed a DC 12 Constitution save or be Poisoned.
+4000gp base value

  • Solanian Truesteel:

On crit, your first damage die deals maximum damage.
+1000gp base value

  • Chitin:

Breaks on natural 1
-75% base value

  • Dragoncraft:

Deals 1 damage of the same type as the dragon it was made from.
+300gp base value

  • Adamantine:

Never breaks by mundane means except attacks by other adamantine weapons or intense, specially-salted flames. All hits against objects are automatically critical.
+2000% base value

Attacks with this weapon ignores resistance or immunity of some monsters.
+100gp base value

  • Cold Iron:

One die always deals maximum damage to Fey
+50% base value

  • Deep Crystal:

When you hit a creature with this weapon, you can expend one spell slot to deal Necrotic damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8.
+1000gp base value.

  • Crystal:

This weapon is immune to Acid, but breaks if exposed directly to sonic damage.

  • Darkwood and/or Mithril:

Half weight, can be thrown twice as far. When thrown, weapon dice always deals minimum damage (Sneak Attack, magic dice, and other sources of damage outside the base weapon are still rolled as normal).
+500% value

Process[edit]

A process template refers to unusual, or at least non-standard crafting techniques used to make your weapon.

  • Folded Metal:

This weapon cannot destroyed by attacks from nonmagical weapons, except those made of Adamantine.
+200gp value

  • Colored Metal:

Very pretty.
+25% value

  • Acid Washed:

Not affected by things which normally damage weapons with rust, acid, or disintegration on hit.
+100gp value

  • Fuller:

-15% weight
+50% value

  • Dwarvencraft:

50% chance to survive anything that would otherwise destroy or damage it, without a scratch.
+600gp

  • Feycraft:

This weapon gains the Finesse property. -10% weight
+1500gp

Body[edit]

A Body template refers to unusual features or exceptional work put into a blade, head, limbs of a bow, or other critical part of the weapon, enhancing its characteristics.

  • Serrated:

On critical hit, one of this weapon's die deals maximum damage.
+600gp value

  • [Razor Sharp/Needle Pointed/Solid]:

This slashing/piercing/bludgeoning weapon deals 1 extra damage.
+1000gp value

  • Long-Range:

+20ft range
+100gp value

  • Perfect Balance:

While taking the Dodge action, every time an opponent misses you, you may use this weapon to automatically deal 1 damage in riposte.
+100gp value

  • Dire:

+2 damage
+300gp value
+50% weight
You must have a Strength score equal to 10 plus the weapon's base weight, maximum 19, to wield this weapon without Disadvantage.

Kit[edit]

A Kit template refers to a nonstandard attachment or a kit included with the weapon, granting it some nonstandard function.

  • Ornate:

Advantage on Intimidation or Persuasion when it is brandished, displayed, or presented appropriately.
+500gp value

  • Innocuous:

This weapon either looks like, or can be stowed inside, an everyday object which does not draw suspicion. Advantage on Persuasion, Sleight of Hand, or Deception to convince someone you are not carrying a weapon, even if they can see this item while it is sheathed or otherwise not gripped. It is automatically discovered if held and carefully inspected, but at a distance it is indistinguishable from the harmless thing it seems to be.
+800gp value

  • Enhanced Bracing:

One damage die always deals maximum damage if you moved at least 20 feet straight toward your foe immediately before attacking.
+100% value

  • Basket Hilt:

Advantage against being disarmed.
+15gp value

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