User:Agrith/Jack of the Forest

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Jack of the Forest (Lumenosk)(Aryvimternock)[edit]

Jack's real name is Lumenosk, but like all Dracons, that name is reserved for draconic creatures. He otherwise uses Jack. Aryvimternock is his nickname and will likely never be used.

Character Info[edit]

Race: Scaled Dracon

Class: Monk 1

Background: Outlander

Alignment: Chaotic Neutral

Experience Points: 150

Stats[edit]

Strength: 14 (+2)

Dexterity: 15 (+2)

Constitution: 12 (+1)

Intelligence: 11 (+0)

Wisdom: 13 (+1)

Charisma:13 (+1)

Saves & Skills[edit]

Proficiency Bonus: +2

Saving Throws[edit]

Strength: +4

Dexterity: +4

Constitution: +1

Intelligence: +0

Wisdom: +1

Charisma: +1

Skills[edit]

Acrobatics: +2

Animal Handling: +1

Arcana: +0

Athletics: +4

Deception: +1

History: +0

Insight: +3

Intimidation: +1

Investigation: +0

Medicine: +1

Nature: +0

Perception: +1

Performance: +1

Persuasion: +1

Religion: +0

Sleight of Hand: +2

Stealth: +4

Survival: +4

Other Stats[edit]

Passive Perception: 11

Armor Class: 15

Hit Dice: 1 d8

Hit Points: 9 /9

Temporary Hit Points: 0

Initiative: +2

Movement Speed:

Walk: 30 ft
Swim: 15 ft
Burrow: 15 ft
Fly: - ft

Jumping:

Long Jump: 14 ft
Standing Long Jump: 7 ft
High Jump: 5 ft
Standing High Jump: 2.5 ft
Maximum Reach: 12 ft
Emcumberance & Pushing[edit]

Encumbered: 70 lbs.

Heavily Encumbered: 140 lbs.

Max Carrying Capacity: 210 lbs.

Pushing/Dragging/Lifting: 420 lbs.

Proficiencies[edit]

Save: Strength, Dexterity

Skill: Athletics, Insight, Stealth, Survival

Weapon: Simple Weapons, Shortswords

Armor: -

Tool: Pan Flute

Language: Common, Draconic, Elvish

Traits & Features[edit]

Wanderer (Outlander Feature)

Green Dragon Ancestor

Darkvision 60 ft

Claws (Unarmed Strikes do Slashing damage)

Resistant to Poison Damage

Dragon Creature Type

Scales (While unarmored, AC gets +2. If Hit Points are reduced to half or less, AC bonus is reduced to +1 until all lost hit points are regained.

Traveller's Eye (Has advantage in Perception checks to notice things about surroundings)

Unarmored Defense (While unarmored and without a shield, AC is 10+Dexterity Modifier+Wisdom Modifier)

Martial Arts:

Monk weapons are all simple weapons and shortswords that do not have the heavy or two-handed properties
May use Dexterity over Strength with monk weapons or unarmed strike while unarmored and a without shield
May roll d4 as damage die for monk weapons and unarmed strikes while unarmored and a without shield
While unarmored and without a shield, when the Attacck action is take with a monk weapon or unarmed strike, may make an unarmed strike as a bonus action

Equipment[edit]

On Person: A loincloth made from animal pelt covered with vines and leaves, a backpack made from wood and animal pelts covered with vines and leaves, an animal skin pouch, food (3 days), a waterskin (4 pints water), and 50 ft of hemp rope

Weight: 25 lbs.

Money: 14gp 6ep 5sp 368cp

Other Items: -

Background, Appearance, & Personality[edit]

Age: 357 years

Eyes: Dark Green with Pale Green Pupils

Skin: Green underneath Dark Green Scales

Hair: Two white backwards facing horns with Pale Green base

Height: 6 ft. 8 in.

Weight: 299 lbs.

Personality[edit]

Personailty Trait: I feel far more comfortable around animals than people.

Ideal: Nature. The natural world is more important than all the constructs of civilization.

Bond: I love the forest I call home and would defend it to the bitter end.

Flaw: When lives are on the lines, its survival of the fittest for me.

Background[edit]

Jack is an urban legend. Locals sometimes whisper tales of the "Forest Phantom," a figure who haunts the woods and guards against trespassers. In reality, Jack of the Forest is a dracon decended from a green dragon who has called the forest home for over 200 years. His family was cruelly slaughtered by bandits that watched them suffer and laughed. He fled the area and kept going even after the bandits were gone, earning a scar on his back beneath his scales during the escape. He fled northeast for many a league. So far that even he doesn't know the distance. For one nameless land to another, he lost everything because of people. He despises people who take advantage of others as a result. Interestingly, he refuses to name the weapons the bandits used to kill two full grown scaled dracons, plus three others, with ease. He was the eldest brother by only 16 seconds. He is an amazing navigator, often boasting that once he has gone somewhere, he can always fo back and never gets lost. He can seem rough and arrogant, but has a soft spot for wolves and dogs. He knows (and is known by) every wolf in the local forest. He will offer help to others, but prefers to save himself over others when push comes to shove, unless his home is involved. He hates other people touching him and has a deep, gravelly voice. He enjoys terrorizing people who deserves it and scaring just about everyone else. He distrusts gods and worships no one. His greatest fear are ghosts, specifically the ghosts of his family, though he himself insists his greatest fear are the weapons called dragonslayers.