User:Aarnott/Sandbox1

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The Lich[edit]

My plan is to create a "Lich King" so to speak using SRD/D&D Wiki materials only. Basically, he should be a mini-optimization of number of followers. He will be epic level, but not above level 30, and not super powerful himself.

Class levels[edit]

Notes:

  • Effectively a level 22 Cleric for spells known
  • Casts spells as a 31st level caster (without items)
  • +4 turning checks and turning damage (also another +4 synergy on turning checks)
    • This means even on a 1, he can rebuke/command his HD + 4
  • Requires Craft Wondrous Item and a Metamagic feat -- other feats are open

Feats[edit]

Other Possible Feats[edit]

Items of Interest[edit]

  • Rod of Restless Death
    • Removing the lame "slay living" mod would make this cost around 350,000 for 42 HD or 500,000 for 60 HD.
    • Assuming he makes these himself, he could get 8 60HD rods for 2,000,000 gold, getting an extra 480HD of minions.

Stats[edit]

When I make NPCs I find it lame to give ones that made it to level 30 the same array as ones that made it to level 5. Whatever, PCs can complain all they want about balance -- he is an NPC. Like a monster, he is only there for an encounter at a time, not the whole game.

  • Str 7 -- He is weak and frail. By the time he is a full lich, he is barely be able to stand (+5 from wishes, -6 from aging)
  • Dex 10 -- +5 wishes, -6 aging = 9
  • Con 9 -- +5 wishes, -6 aging, undead = --
  • Int 14 -- +5 wishes, +3 age, +2 lich = 24
  • Wis 16 -- +5 wishes, +3 age, +2 lich = 26
  • Cha 18 -- +5 wishes, +3 age, +6 levels, +2 lich = 34

Variant Rules Used[edit]

Skills[edit]

Cleric 17 (10 skills, 20 ranks)

  • Concentration
  • Diplomacy
  • Knowledge (arcana, religion, history, the planes)
  • Spellcraft
  • Heal
  • Craft: Trapmaking, Alchemy

Lichbound 5 (10 skills, 5 ranks)

  • Concentration
  • Spellcraft
  • Knowledge (arcana, religion, history, the planes)
  • Decipher script
  • Sense Motive x3 (15 ranks instead)

Hierophant 5 (10 skills, 5 ranks)

  • Concentration
  • Spellcraft
  • Knowledge (arcana, religion)
  • Diplomacy x2 (10 ranks instead)
  • Heal x2 (10 ranks instead)
  • Craft: Alchemy x2 (10 ranks instead)

Total Skills (300 pts)

  • Concentration 30
  • Diplomacy 30
  • Knowledge (arcana, religion) 30
  • Knowledge (history, the planes) 25
  • Spellcraft 30
  • Heal 30
  • Craft: Trapmaking 25
  • Craft: Alchemy 30
  • Decipher script 5
  • Sense Motive 15

Hitpoints[edit]

Easy! 27d12 = 175. I could easily raise this, but that would defeat the point I think. He is supposed to be frail.

Saves[edit]

  • Fort: 8 + 1 + 4 = +13
  • Ref: 4 + 1 + 1 -1 = +5
  • Will: 8 + 4 + 4 + 8 = +24

BAB[edit]

+9 + 2 + 2 = +13

Using fractional: +9 + 2.5 + 2.5 = +14

Meh -- I'll just use the normal BAB. It's not like he is a combat character.

Spells[edit]

Casts as a level 22 cleric, so he gets the full complement of cleric spells at level 20. I will deal with spells per day once I figure out equipment.

The Stats[edit]

Lich King

CR 27

Male human lich Cleric 17 Lichbound 5 Hierophant 5
LE Medium undead
Init/Senses -1/Darkvision 60ft.; Listen +16, Spot +16
Languages Common, Aquan, Auran, Draconic, Elven, Ignan, Infernal, Sylvan, Terran
AC 14, touch 9, flat-footed 14; damage reduction 15/bludgeoning and magic
(-1 dex, +5 natural)
hp 175 (27 HD)
Immune Cold, electricity, polymorph (though they can use polymorph effects on themselves), mind-affecting attacks, poison, sleep effects, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, or energy drain, damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects, massive damage, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Fort/Ref/Will +16/+8/+27
Speed 30 ft. (6 squares)
Melee touch +12/+7/+2 melee, 1d8+5 negative energy + paralysis; a Will save DC 35 halves the damage.
Base Atk/Grp +13/+11 (+4 epic)
Spells Prepared (CL 32nd):
5th—6 + Dispel GoodD
4th—7 + Unholy BlightD
3rd—7 + Animate DeadD
2nd—7 + DesecrateD
D: Domain spell. Domains: Evil, Death.
C: Cast spell. Cast spells are included in the stat block.
Abilities Str 7, Dex 9, Con —, Int 24, Wis 26, Cha 34
SQ Turn Resistance +4,
Feats Scribe Scroll, Extend Spell, Craft Wondrous Item, Leadership, Brew Potion, Empower Undead, Gravechill Undead, Iron Skeleton, Undead Mastery, Epic Leadership, Legendary Commander
Skills Concentration +42*, Diplomacy +42, Knowledge (arcana) +37, Knowledge (religion) +37, Knowledge (history) +32, Knowledge (the planes) +32, Spellcraft +37, Heal +42, Craft (trapmaking) +32, Craft (alchemy) +37, Decipher Script +12, Sense Motive +35, Hide +7, Listen +16, Move Silently +7, Search +15, Spot +16

*Liches get to use their Charisma Modifier for Concentration

Fear Aura (Su) Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed on a Will save or be affected as though by a fear spell cast by a 27th level sorcerer. A creature that successfully saves cannot be affected again by the same lich’s aura for 24 hours.
Paralyzing Touch (Su) Any living creature a lich hits with its touch attack must succeed on a Fortitude save or be permanently paralyzed. Remove Paralysis or any spell that can remove a curse can free the victim (see the Bestow Curse spell description).
The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim is still alive.