Uragaraja (5e Creature)
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Uragaraja[edit]
Gargantuan monstrosity, neutral evil Armor Class 21 (natural armor)
Saving Throws Dex +7, Con +17, Wis +10, Cha +12 Legendary Resistance (3/Day). If the uragaraja fails a saving throw, it can choose to succeed instead. Innate Spellcasting. The uragaraja's spellcasting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no material components: At will: black tentacles, detect magic, protection from energy, stoneskin, true seeing Multiple Heads. The uragaraja has five heads. While it has more than one head, the uragaraja has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Reactive Heads. For each head the uragaraja has beyond one, it gets an extra reaction that can be used only for opportunity attacks. Wakeful. While the uragaraja sleeps, at least one of its heads is awake. ACTIONSMultiattack. The uragaraja makes three attacks, only one of which can be with its bite. Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire, necrotic or poison damage (the uragaraja's choice). Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage and the target must succeed on a DC 25 Strength saving throw or be knocked prone. Breath of the Cataclysm (Recharge 5-6). The uragaraja exhales unholy fire in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking 85 (24d6) fire, necrotic or poison damage on a failed save, or half as much damage on a successful one.
LEGENDARY ACTIONSThe uragaraja can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The uragaraja regains spent legendary actions at the start of its turn. Detect. The uragaraja makes a Wisdom (Perception) check. |
The uragaraja is a horrific corrupted nagaraja. Where the nagaraja generally is of a bright green or dark jade with brilliant azure and golden scales the nagaraja has the color patterns of desert serpents such as a brilliant copper interlaced with crimson and black. They are ancient and come from before the time of the great Nirvana but were corrupted even before those times periods and a catalyst that caused them. These massive viper hydras dwell under the sand of shores, oases, lakes, caves and deserts only to erupt when nomads or herds of camels are moving past and slaughter everyone and everything. If a wander encounters an entire dead caravan of nomads; people, sheep, camels, horses and all, that is probably a sign of the fallen nagarajas who take delight in bringing horror and slaughter and letting the bodies slowly rot, making it easier for digestion. Sometimes who kingdoms have collapsed from these horrific beings spreading their black and green plague clouds into the air, but the uragaraja are gluttonous and could care less, after the devour an entire town or city of dead bodies they will once again return deep into the sand to slumber for eons. |
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