Unimar (5e Race)

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Neonfolk[edit]

Physical Description[edit]

The Neonfolk are an humanoid slugs that can come in a variety of forms. All depends on the species of slug they come from. They all have things in common though, they all have hair the represents what species of slug they are, (aka what species you pick) with it also being floor length until cut and burned. And they also have pastel color skin with a either stripes or spots that are extremely small. And lastly there eyes are solid colors with no scela or pupil and 2 pairs of eyelids or each eye. With the rest of there body being human

History[edit]

The Neonfolk are a race that was long forgotten due to them staying in uncharted waters and uncharted land, with them also being shy with other races. Only few are found due to being hunted for sport, causing them to be a endangered race, dispite they look are practically the same as humans.

Society[edit]

they live in small caves that most people can't squeeze in so they can survive longer, most go to 4-19 in each cave. With each cave having a leader who has been in the cave the longest and or survived the most attacks.

Neonfolk Names[edit]

Neonfolk like names that fits there fighting style or go with names of people that use specific weapons.

Male: Lance, Hal, Spike, Alexander, Percy, Eskimo, Etc. Female: Diana, Blade, Cutlass, Maiden, Kite, Riot, Etc.

Neonfolk Traits[edit]

Ability Score Increase. Your Dexterity score increases by 2 and your Intelligence score increases by 1.
Age. Neonfolk mature at 2 but live up to 200 years with them being childish and yet mature till 195, They also look young till the age of 190.
Alignment. The Neonfolk are a mostly Chaotic-Good, but rarely Chaotic-Evil. With rest being Chaotic-Neutral. (With any other alignment must have chaotic unless there over 195)
Size. They stand at 2ft to 3ft tall, your size is Small.
Speed. Your base walking speed is 30ft. Your base speed is 25ft on land Your base speed is 45ft when fully in water
Slippery Escape. when being grabbed after an attack, the opponent has to roll higher then your Dexterity to make a successful grab. The opponent can add there Strength bonus after the roll.
Sensitive Skin. If not covered in something that keeps them moisturized, they will have 15 base speed on land and take 2 extra damage from attacks.
Bright Distraction. Due to the bright colors on there hair, they can swing there hair as a free action to distract the opponent. They make a 1d20 saving throw to not get distracted. They need to roll higher then there Wisdom to succeed.
Languages. You can speak, read, and write Common and Elvish. But only speak one other language of your choice.


Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

4.00
(one vote)

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