Unelemental (5e Creature)
From D&D Wiki
Unelemental[edit]
Large elemental, neutral Armor Class 13 (natural armour)
Proficiency Bonus +3 Void Glide. The unelemental is not subject to gravity. It can move in any direction through any medium, disintegrating solid matter in its path. Annihilation. A creature that touches the unelemental takes 22 (4d10) force damage. Non-artifact weapons that hit the unelemental are destroyed after they deal their damage. Entropic Mastery. If a creature is reduced to 0 hit points by force damage dealt by the unelemental, that creature is obliterated and can only be restored to life with a wish or true resurrection spell. Third Death. When an unelemental is reduced to 0 hit points, it implodes. All creatures within 10 feet must make a DC 15 Dexterity saving throw, taking 22 (4d10) force damage on a failed save, or half as much damage on a successful one. ACTIONSMultiattack. The unelemental makes two slam attacks. Slam. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d10) force damage. Void Gaze (1/Day). Each creature within 60 feet of the unelemental that can see it must make a DC 15 Wisdom saving throw. On a failed save the creature becomes charmed for 1 minute. While charmed by the void gaze, the creature is incapacitated and has a speed of 0.
|
An unelemental is a semi-sentient manifestation of nothingness. Its body is a vaguely humanoid-shaped hole in reality that annihilates all matter that touches it. Merely seeing this blackness of infinite depth can transfix a creature, unable to tear its eyes away. |
Back to Main Page → 5e Homebrew → Creatures