Undying (5e Creature)

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Undying[edit]

Medium undead, neutral evil


Armor Class 18 (natural armor)
Hit Points 152 (16d8 + 80)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 20 (+5) 12 (+1) 16 (+3) 16 (+3)

Saving Throws Dex +7, Wis +8
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages the languages it knew in life
Challenge 15 (13,000 XP)


Magic Resistance. The undying has advantage on saving throws against spells and other magical effects.

Undead Fortitude. If damage reduces the undying to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undying drops to 1 hit point instead.

ACTIONS

Multiattack. The undying makes two attacks.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 10 (3d6) necrotic damage.

Necrotic Blast. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 10 (3d6) necrotic damage.

REACTIONS

Necrotic Shield. The undying adds 5 to its AC against one attack that would hit it. To do so, the undying must see the attacker.

Undying are undead warriors created by depraved spellcasters through profane rituals. The magic used to create undying only works on a willing humanoid, granting it unlife and great power at the cost of eternal servitude to the being that created it, who can also end the undying's existence at any time.
Some undying are bound by additional requirements to maintain their undeath, such as killing a certain number of sentient beings every month or the collection of implements of dark magic for its master. Undying resemble skeletons with horns and bony tails, and its body glows with malefic energy. An undying has no need for weapons, as its fingers have transformed into elongated claws.

Willing Servants. Because undying can only be created from willing humanoids, they are quite rare. Most undying hail from the ranks of cults dedicated to the proliferation of undeath, but others were disgraced knights seeking to spite their former allies, criminals seeking protection from the law; trading freedom of spirit for freedom of body, or those seeking vengeance against an individual or group at any cost.

Undead Nature. An undying doesn't require air, food, drink, or sleep.



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