Undine, Tirr (3.5e Deity)
Undine - Lesser Deity[edit]
Barbarian 20/Druid 20 Colossal+ Outsider (Good)
Divine Rank: 13
Hit Dice: 20d8+220 (outsider) plus 20d12+220 (Bbn) plus 20d8+220 (Drd) (1,220 hp)
Initiative: +4
Speed: 40 ft, swim 120 ft.
AC: 69 (–8 size, +10 divine, +48 natural, +9 deflection)
Attacks: Colossal +5 spell storing thundering returning trident +88/+83/+78/+73 melee or Huge +5 spell storing thundering returning trident +74 ranged; or spell +78 melee touch or +64 ranged touch.
Damage: Colossal +5 spell storing thundering returning trident 6d6+55 (melee) or 6d6+44 (ranged); or by spell (trident 71 points melee, 60 points ranged).
Face/Reach: 120 ft. by 240 ft./40 ft.
Special Attacks:
Domain powers, salient divine abilities, spell-like abilities, Tail Sweep (Ex).
Special Qualities: Divine immunities, fire immunity, DR 45/+4 (4/–), fast healing 37, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 17 miles, remote communication, godly realm, teleport without error at will, plane shift at will, greater rage 6/day, no longer winded after rage, nature sense, resist nature’s lure, timeless body, trackless step, uncanny dodge (cannot be flanked, +4 against traps), SR 49, divine aura (17 miles, DC 37).
Tail Sweep (Ex):
As a standard action, Undine can sweep her tail in a half-circle with a 70-foot diameter. Medium-size or smaller creatures within the tail sweep area automatically take 2d8+28 points of damage and must succeed at Reflex saves (DC 56) to avoid being knocked down.
Water Breathing:
As an extraordinary ability, Undine can breathe underwater indefinitely (though as a deity, she has no real need to breathe). She can freely use her weapons, spells, and other abilities while submerged.
Divine Immunities:
Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient Divine Abilities:
Alter Form, Alter Reality, Alter Size, Annihilating Strike, Battlesense, Call Creatures (aquatic creatures), Control Creatures (aquatic creatures), Create Greater Object, Create Object, Divine Blast, Divine Creation, Divine Fast Healing, Divine Rage, Divine Storm, Divine Water.
Saves:
Fort +60, Ref +57, Will +57. *Always receives a 20 on saves.
Abilities:
Str 54, Dex 27, Con 33, Int 29, Wis 27, Cha 30.
Skills:
Animal Empathy +67, Bluff +57, Climb +59, Concentration +78, Craft (shipmaking) +86, Diplomacy +61, Handle Animal +87, Hide +21, Intimidate +69, Intuit Direction +85, Jump +79, Knowledge (arcana) +46, Knowledge (nature) +66, Knowledge (religion) +66, Listen +65, Profession (sailor) +65, Ride (horse) +77, Scry +46, Sense Motive +45, Spellcraft +46, Spot +45, Wilderness Lore +85. *Always receives a 20 on checks.
Feats:
Cleave, Combat Reflexes, Dodge, Empower Spell, Expertise, Far Shot, Improved Bull Rush, Improved Critical (trident), Great Cleave, Maximize Spell, Mobility, Point Blank Shot, Power Attack, Power Critical (trident), Quicken Spell, Spring Attack, Sunder, Superior Expertise, Weapon Focus (trident), Whirlwind Attack.
Spell-Like Abilities: Undine uses these abilities as a 27th-level caster, except for chaos spells, which she uses as a 28th-level caster. The save DCs are 37 + spell level.
Acid fog, animate objects, chaos hammer, cloak of chaos, cone of cold, control water, dispel law, earthquake, elemental swarm (as earth or water spell only), fog cloud, horrid wilting, ice storm, iron body, magic circle against law, magic stone, obscuring mist, protection from law, shatter, soften earth and stone, spike stones, stone shape, stoneskin, summon monster IX (as chaos spell only), wall of stone, water breathing, word of chaos.
Greater Rage: The following
changes are in effect
as long as Undine rages: AC 72; hp 1,400; Atk +91/+86/ +81/+76 melee (2d8+58, Huge, +5 spell storing thundering returning trident; max damage 74 points); SV Fort +63, Will +60; Str 60, Con 39; Climb +62, Jump +82. her rage lasts for 17 rounds, and he is not winded afterward.
Druid Spells/Day: 6/7/7/7/7/6/5/5/5/4; base DC = 18 + spell level.
Other Divine Powers
As a lesser deity, Undine may take 10 on any check. Undine treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.
Senses:
Undine can see (using normal vision or darkvision), hear, touch, and smell at a distance of ten miles. In addition, she has blindsight to a range of 10 miles and can see invisible and ethereal creatures within 1,600 feet (as a see invisibility spell that is constantly active). As a standard action, she can perceive anything within ten miles of her worshipers, holy sites, objects, or any location
where one of her titles or name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 10 hours.
Portfolio Sense:
Undine senses every ship setting out to sea or coming into port, and she knows when any creature enters or leaves the water. She notes these things two weeks before they happen and retains the sensation for two weeks after they occur.
Automatic Actions: Undine can use any skill, even those she
has no ranks in, as a free action if the DC is 30 or lower. She can perform
up to five such free actions each round.
Create Magic Items: Undine
can create a magic trident, spear, or any item related to water.
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