Undeath Knight (5e Subclass)
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Undeath Knight[edit]
Fighter Subclass
Most knights kill. The undeath knights do the opposite. They are trained from kids to kill and then undo it. They will kill rats and small creatures. Then make them into undead. Later they will train as knight. When fully trained they "unkill" much bigger and stronger than rats.
- Unkilling
Starting at 3rd level, when you reduce a creature with a CR equal to your proficiency bonus or lower to 0 hit points, you can use your reaction to reanimate its corpse as an unkilled. You can't reanimate constructs, elementals, fey, fiends and undead.
The unkilled add your proficiency bonus to its Attack rolls, and has a number of hit points equal to 10 + 5 x your fighter level, unless it has more already. If it has the multiattack feature, legendary actions or abilities with a limited amount of uses, it can't use those.
The unkilled is friendly to you and your companions and obeys your commands. In combat, the unkilled shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the companion can take any action of its choice, not just Dodge.
The unkilled perishes when it drops to 0 hit points, when you unkill another creature at the end of a short or long rest, or when you die.
Once you reanimate a creature, you can't reanimate another untul you finish a short or long rest.
- Evil Weapon
At 7th level, when you hit a creature with less than half its maximum hit points, you can deal additional 2d4 necrotic damage. Once you do so, you can't do it again until you finish a short or long rest.
In addition, you have resistance to necrotic damage.
- Undying Horde
At 10th level, when you reduce a humanoid creature to 0 hit points, you can reanimate that creature as a reaction, that returns as a zombie under your command, as if you had cast animated dead once, without spending spell slots. You can do it a number of times equal to your proficiency bonus, and can't do it again until you finish a long rest.
- Deathly Revenge
At 15th level, when you are hit by a melee weapon attack from a creature within 5 feet, you can let out a wave of negative energy. The attacker must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or take 2d8 necrotic damage.
- Connected Soul
At 18th level, you can fully merge your mind with that of your unkilled. You possess the body of the unkilled as if using the spell magic jar, but with no limitation of distance as long as both are in the same plane.
In addition, when you are hit by an attack when a zombie created by Undying Horde or the Unkilled are within 5 feet of you, you can use your reaction to cause the attack to be killed by them instead.
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