Undead Whale (5e Creature)
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Gargantuan undead, neutral evil
Armor Class 22 (natural armor)
Damage Resistances fire
Gentle Giant. The undead whale always attacks at lowest initiative.
Lumbering Behemoth. The undead whale takes actions only every second round.
Swallow. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 5 (1d10) bludgeoning damage and the target must succeed on a DC 20 Dexterity saving throw or be swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the undead whale, and it takes 21 (6d6) acid damage at the start of each of the undead whale's turns.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage.
Rotting Corpse (5/Day). The undead whale casts either the insect plague spell or the stinking cloud spell (spell save DC 14). Wisdom is its spellcasting ability when it casts either spell in this way.
An undead whale is a magical transport, mobile home and lair for a sea hag which can travel above or below water or be beached as the sea hag desires.
Undead Nature. A undead whale doesn't require air, food, drink, or sleep.
Undead whales are the size and hit points of a kraken or tarrasque and have the potential to destroy a party quickly at the whim of the sea hag—and are more designed to be encountered beached as a horrific form of sea hag lair than an active creature—although it can be used to attack characters or break up other ships the intent is more to give the sea hag a form of ship suited to her nature. It could be met on a lonely beach or perhaps encountered by shipwrecked PC's adrift at sea with the sea hag offering 'rescue' in return for a special favor.
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