Undead NOS (5e Creature)

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Undead NOS[edit]

Medium (Medium Humanoid), usually evil


Armor Class 9
Hit Points 13 (2d8 + 4)
Speed 30


STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 14 (+2) 10 (+0) 8 (-1) 5 (-3)

Saving Throws wis, cha
Damage Resistances Acid, Piercing
Damage Immunities Necrotic, Poison
Senses passive Perception X
Languages Common


Features An undead NOS has from 10 to 26 elements as shown on the d100 table below. Some of these are features.

Most undead NOS have the following features:

Dark Vision Most undead NOS can see in the dark up to 60 feet, seeing only in shades of gray.

Unsleeping Most undead NOS never sleep, (but see the Sleep roll group in the d100 List).

No Need to Breathe Most undead NOS do not need to breathe to survive, but 50% of them will pass out after 1 minute if prevented from breathing.

Piercing Does Not Kill Piercing damage does not ever drop an undead NOS below 1 HP.

ACTIONS

Action Name.Common Weapon Attack: Common weapon, reach 5 feet, may not use finesse, attack bonus and damage shown on the Undead NOS Table below under 'Att+' and 'Dmg'. Available common weapons are: 1)short sword 1d6 p, 2)mace 1d6 b, 3)scimitar 1d6 s, 4)sickle 1d4 s, 5)club 1d4 b, 6)dagger 1d4 p. Undead NOS may not benefit from the finesse of the weapons listed, and must use their strength bonus in all cases.


Undead NOS means undead not otherwise specified. These can range from very weak 5 HP undead rabble, to a 666 HP undead warlock patron. The undead NOS 'levels' are shown on the Undead NOS Table below. The numbers shown in the stat block to the left are for undead NOS with 2 HD. These undead NOS are also the most common.

Most undead NOS have the following characteristics excepting as modified by items from the d100 List:

Evil
Most undead NOS can be detected as evil using an appropriate spell or feature.
Rot
Most undead NOS can be detected within 10 feet as undead by the smell of rot within 10 feet.
Amnesia From Life
Most undead NOS do not have memories from their life before they became undead.
No Class from Life
Most undead NOS do not have the class they had in life. but 50% have a class they have gained starting from after they became undead. Their level = their HD.
Sunlight Is OK
Most undead NOS have no problem with sunlight, (but see the Light roll group in the d100 List).
No ASI's
Undead NOS lose all the ASI's they had in life, but gain +1 to one ability per hit die that they gain (if they have a class).

Classes and Hit Points

An undead NOS is limited to level 13. Beyond that level, an undead NOS gains no more class levels, but does gain 4x standard HP per level until reaching 666 HP. Undead NOS start at level 2 with 2 HD.

As A PC

This creature has not been balanced to use as a PC race, however trying out something like this is possible. If you do, you can pick items from the d100 list to build the character, making sure that you pick an equal number of items that have a + on them and a - on them from the d100 list. Items in the +/- column that have an r are good for role playing, and ones that have an x can not be used for PCs.


Undead NOS Table[edit]

There are 6 possibilities for undead NOS (undead not otherwise specified) as shown below:

1d6 HD HP Dmg d100 list Wis DC Str Dex Con Int Wis Cha Att+
1 1 5 1d20 10 rolls 10 2d8 3d4 3d6 3d4 2d4 1d4 +1
2 2 13 2d12 13 rolls 13 3d6 2d8 5d4 2d8 3d4 2d4 +3
3 3 23 3d10 17 rolls 17 5d4 3d6 4d6 3d6 2d8 3d4 +5
4 5 33 5d8 20 rolls 20 4d6 5d4 6d4 5d4 3d6 2d8 +8
5 8 72 8d6 23 rolls 23 6d4 4d6 5d6 4d6 5d4 3d6 +11
6 13 666 13d4 26 rolls 26 5d6 6d4 7d6 6d4 4d6 5d4 +13

d100 List[edit]

Roll 10 to 26 times on this d100 table depending on the nubmer of rolls specified in the 'd100 list' column in the undead NOS table above:

1d100 Roll Group 1d6 +/- Feature or Element Description and Particulars
1 Alignment 1 - Crosses Hurt Can be warded by crosses, touch does 2d6 damage
2 Alignment 2 - Evil Presence everyone can feel the presence of great evil (wisdom DC 5), all take 1 HP damage.
3 Alignment 3 - Holy Water Hurts touch does 2d6 damage, warded if recognizes as holy water
4 Alignment 4 r Not Actually Evil alignment is 1)LN, 2)CN, 3)NG, 4)NN, 5)NN, 6)NN or pick a neutral alignment.
5 Alignment 5 - Unholy Can be warded by good holy symbols, touch does 2d6 damage.
6 Alignment 6 - Unlawful Can be warded by good holy symbols, touch does 2d6 damage.
7 Body 1 - Bandage Covered unwrapping the undead destroys it.
8 Body 2 + Looks Normal Alive DC25 Perception, insight, or religion roll to detect that it is undead. Once per week.
9 Body 3 Lycanthropy On full moon turns into a man-1)rat 2)wolf 3)bat 4)cat 5)jackal 6)vulture 7)snake 8)spider (halve Template:Sa, add lost points to Template:Sa)
10 Body 4 - Slime Covered dies if it dries out.
11 Body 5 + Snake Form shapechange to giant snake 1/day for hour (halve Template:Sa, add lost points to Template:Sa).
12 Body 6 + Regeneration Regenerates HP per turn equal to hit dice.
13 Contact 1 Acid Skin touch does acid damage as listed for HD above, hits on undead destroy most non-magical weapons.
14 Contact 2 + Cold Touch touch does acid damage as listed for HD above, hits on undead by metal weapons damage the wielder 1d6 cold per turn until weapon warms up (1,2 on 1d6)
15 Contact 3 + Common Disease touch or bite - Lose 1d6 damage from disease per day cumulative until succeed at DC 15 con save. Damage restored when save. Contageous.
16 Contact 4 + Mind Touch touch or bite afflicts victim with horrible nightmares of undead's death, Lose 1 int point per day cumulative until succeed on DC 15 wis save. Int restored when save.
17 Contact 5 + Necrotic touch or bite does necrotic damage as listed for HD above, hits on undead destroy most wooden weapons.
18 Contact 6 + Poison Bite bite does poison damage as listed for HD above. hits on undead by magic weapons damage the wielder 1d6 poison per turn until washed.
19 Domination 1 + Fascination undead has extreme beauty and seduces and/or controls on a failed DC15 wisdom save for 10 minutes.
20 Domination 2 + Possession undead may possess a character within 15 feet if fails the DC save listed for HD above until char makes a save, save once per week.
21 Domination 3 + Undead Minions undead NOS above 1 HD may have 1 minion per hit die. These minions must have fewer HD than the undead NOS.
22 Domination 4 + Undead Spawn Given available subjects an undead NOS may spawn 1 undead NOS per day.
23 Domination 5 + Voodoo doll may be used to control or damage a character within 1 mile, damage on the HD table above. fire or acid damage destroys doll. May make 1 doll per day.
24 Domination 6 x Warlock Patron undead is utomatically 13 HD, patron for up to 13 warlocks. PCs with this item do not become a patron until level 13, but they know a number of other patrons equal to their HD.
25 Energy 1
26 Energy 2
27 Energy 3 +
28 Energy 4 +
29 Energy 5 +
30 Energy 6
31 Feeding 1
32 Feeding 2 -
33 Feeding 3
34 Feeding 4 -
35 Feeding 5
36 Feeding 6
37 Hindrances 1 -
38 Hindrances 2 -
39 Hindrances 3 -
40 Hindrances 4 x
41 Hindrances 5 -
42 Hindrances 6 -
43 Ichor 1
44 Ichor 2 r r
45 Ichor 3 r r
46 Ichor 4
47 Ichor 5
48 Ichor 6
49 Light 1 - -
50 Light 2 - -
51 Light 3 - -
52 Light 4 - -
53 Light 5 - -
54 Light 6 - -
55 Movement 1 + +
56 Movement 2 + +
57 Movement 3 + +
58 Movement 4 + +
59 Movement 5 + +
60 Movement 6 + +
61 Obsession 1 r r
62 Obsession 2 r r
63 Obsession 3 r r
64 Obsession 4 r r
65 Obsession 5 r r
66 Obsession 6 r r
67 Progressive 1 + +
68 Damage 2 + +
69 Progressive 3 + +
70 Damage 4 + +
71 Progressive 5 + +
72 Damage 6 + +
73 Quirks 1 + +
74 Quirks 2 + +
75 Quirks 3
76 Quirks 4 - -
77 Quirks 5 - -
78 Quirks 6 + +
79 Rotting 1 - -
80 Rotting 2 - -
81 Rotting 3 - -
82 Rotting 4
83 Rotting 5 - -
84 Rotting 6 - -
85 Sleep 1
86 Sleep 2
87 Sleep 3
88 Sleep 4
89 Sleep 5
90 Sleep 6
91 Ties 1
92 Ties 2
93 Ties 3
94 Ties 4
95 Ties 5
96 Ties 6
97 Unliving 1
98 Unliving 2
99 Unliving 3
100 Unliving 4
101 Unliving 5
102 Unliving 6

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