Undead Guard (5e Creature)

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Undead Guard[edit]

Medium humanoid (any race), any evil alignment


Armor Class 15 (scale mail)
Hit Points 16 (3d8 + 3)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 12 (+1) 10 (+0)

Proficiency Bonus +2
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 1 (200 XP)


Undead Pack Tactics. The guard has advantage on attack rolls against a creature if at least one of the guard's allies is within 5 feet of the creature and the ally is undead and isn't incapacitated.

Undead Defender. If the guard dies, it rises at the end of its next turn as a zombie, unless the guard is restored to life or its body is destroyed.

ACTIONS

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.


Undead guards serve cults dedicated to fiends and dark gods who seek to create undead. Their bodies are covered in runes of evil etched into their very flesh, which causes their bodies to animate as shambling undead when they die.

3.00
(one vote)

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