Undead Beast (2.5e Creature)
From D&D Wiki
Climate/Terrain: | Misty Caverns |
Frequency: | Very Rare |
Organization: | Solitary |
Activity Cycle: | Night |
Diet: | Carnivore |
Intelligence: | Low |
Treasure: | None |
Alignment: | Chaotic Evil |
Number Appearing: | 1 |
Armor Class: | 6 |
Movement: | 9 |
Hit Dice: | 12 + 12 |
THAC0: | 7 |
Number of Attacks: | 3 |
Damage/Attack: | 3d6/3d6/3d8 |
Special Attacks: | Ensnare and Fling |
Special Defenses: | Special |
Magic Resistance: | 20% |
Size: | H |
Moral: | 14 |
XP Value: | 8,000 xp |
Undead Beast[edit]
Any Victim hit by this creature's claw attack must save vs. death magic or be flung for an additional 1d10 points of damage. The beast can also trample its foes by making a normal attack roll. Trampled characters are entitled to a save vs. death magic, taking 3d8 points of damage if they fail but only 1d8 if they succeed. In addition, trampled characters who failed their saving throws are required to make a saving throw vs. wands as well. Failure indicates that they have been ensnared by the creature's rib cage and suffer 1d4 points of damage each round until they escape. Breaking out of the rib cage is possible only if the beast has lost 50% of its hit points (at which time the monster may no longer ensnare foes). Ensnared characters can attack the beast, but do so with a -3 on all attack and damage rolls.
Undead Beasts can be turned as special undead. They are unaffected by flame and suffer minimal damage (1 point plus bonuses) from any edged or pointed weapons. Blunt weapons do normal damage.
Back to Main Page → 2.5e Homebrew → Creatures