Ultimate Smite (5e Optimized Character Build)

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Ultimate Smite[edit]

Have you ever wanted to spend 3 high level spell slots on a single melee attack and absolutely demolish anything in front of you? This build is for you!

WotC rules only builds[edit]

Level 20 build[edit]

  • Paladin 12 (Any, Oath of Ancients for flavor)
  • Bard 5 (College of Swords)
  • Warlock 3 (Hexblade)
  • Half-Elf (Drow/Dark-Elf anscestry) race
  • Ascendant Dragon's Wrath Longsword
  • Ideally teammates or potions for haste and possibly darkness
  • 20 Charisma
  • Elven Accuracy Feat
  • Sentinel Feat
  • War Caster Feat

Optional Magical Items[edit]

  • Half-Plate +3
  • Spellguard Shield
  • Ruby of the War Mage
  • Amulet of Health
  • Tome of Leadership and Influence
  • Pearl of Power


Paladin gives you multiattack as well as Divine smite, Improved Divine Smite which gives a free 1d8 radiant to every attack along with Banishing Smite for 5d10 force damage and a chance to banish an enemy if they are brought below 100 hp by this attack.

Swords Bard gives blade flourishes which allow you to add an extra 1d8 to attacks and either extra AC, splash damage, or movement as well as extra spell slots for smiting, also ritual casting for Leomund's Tiny Hut and a few other useful rituals

Hexblade Warlock allows you to use Charisma for attack rolls and damage rolls with any one-handed weapon, lowering necessary stat spread as well as Eldritch Smite which at this level gives an extra 3d8 force damage per attack (only once per short rest as warlocks have few spell slots) and Devils Sight which allows you to see through magical darkness as well as increasing crit range to 19-20 and 6 extra damage with hexblades curse

Half-Drow gives you the ability to cast darkness on yourself once per day for free, very useful for automatic advantage after spell slots are all gone (as smite spells are concentration as well)

Ascendant Dragon's Wrath Longsword gives +3 to attacks and damage and an extra 3d6 force damage to every attack.

When in darkness has super advantage thanks to Devils Sight and Elven Accuracy

Opportunity attacks stop enemies from moving

Cantrips can be used for opportunity attacks.

All this together will give you 1d8 + 8 + 6 slashing + 3d6 Force + 6d8 Radiant + 1d8 Radiant + 5d10 force + 3d8 Force + 1d8 Slashing damage for the first attack and 1d8+3d6+6d8+1d8+3d8+1d8+8+6 damage on the second attack and 1d8 + 8 + 6 Slashing + 3d6 Force + 1d8 Radiant + 5d8 Radiant + 4d6 Psychic (Staggering Smite) + 1d8 Slashing for an average of 116 for first attack, 86 for the second attack, and 82 for the third attack for a total of 284 damage in 1 turn not including likely critical hits

After all resources have run out attacks will still deal 1d8 + 8 Slashing + 3d6 Force + 1d8 Radiant for an average of 30 damage per attack twice a turn.

When an enemy within your darkness tries to run away you can do Green-Flame Blade for 1d8 + 8 Slashing + 3d6 Force + 1d8 Radiant + 3d8 Fire damage for an average of 45 damage at super advantage and the enemy cannot run away if you hit.

Optional items increase AC to 22, gives advantage on saving throws against spells, 22 Charisma, Extra Spell Slots, Con set to 19, and using Dragon's Wrath Longsword as spellcasting focus.

Variant Ultimate Smite[edit]

Level 20 build[edit]

  • Paladin 12 (Any, Oath of Ancients for flavor)
  • Sorcerer 5 (Divine Soul)
  • Warlock 3 (Hexblade)
  • Half-Elf (Drow/Dark-Elf anscestry) race
  • Ascendant Dragon's Wrath Longsword
  • Ideally teammates or potions for haste and possibly darkness
  • 20 Charisma
  • Elven Accuracy Feat
  • Sentinel Feat
  • War Caster Feat

Optional Magical Items[edit]

  • Half-Plate +3
  • Spellguard Shield
  • Ruby of the War Mage
  • Amulet of Health
  • Tome of Leadership and Influence
  • Pearl of Power

This alternate build forsakes the bards blade flourishes in favor of Metamagic Empowered Spell and Quickened Spell to allow for bonus action Booming Blade or Green-Flame Blade for an extra 70 average damage on all-out-attack on turn one and the option to reroll damage of spells in case of horrible rolls.



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