Ulmist Inquisitor (5e Class)

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Psionic Inquisitor[edit]

Eliminate the Seeds of Evil[edit]

Creating an Inquisitor[edit]

Quick Build

You can make an inquisitor quickly by following these suggestions. First, Dexterity or Strength should be your highest ability score, followed by Charisma. If you plan to adopt the Order of the Tome archetype, Charisma should be your highest ability score, followed by Dexterity or Strength. Second, choose the sage background.

Class Features

As a Inquisitor you gain the following class features.

Hit Points

Hit Dice: 1d8 per Inquisitor level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Inquisitor level after 1st

Proficiencies

Armor: light armor, medium armor
Weapons: simple weapons, long swords, short swords
Tools: None
Saving Throws: Intelligence, Charisma
Skills: Choose three from Arcana, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Persuasion, Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a longsword or (b) any simple melee weapon of your choice
  • (a) a short bow and 20 arrows or (b) a light crossbow and 20 bolts
  • (a) leather armor or (b) scale mail
  • (a) a diplomat’s pack or (b) dungeoneer’s pack or (c) scholar’s pack
  • If you are using starting wealth, you have 4d4 x 10 gp in funds.

Table: The Inquisitor

Level Proficiency
Bonus
Features Inquisitor Powers Known —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 Fighting Style, Inquisitor Order -
2nd +2 Psionics, Zealous Study - 2
3rd +2 Psychic Gift, Inquisitor Powers 2 3
4th +2 Ability Score Improvement, Expertise 2 3
5th +3 Extra Attack 3 4 2
6th +3 Inquisitor Order feature 3 4 2
7th +3 Zealous Study 4 4 3
8th +3 Ability Score Improvement 4 4 3
9th +4 Psychic Gift 5 4 3 2
10th +4 5 4 3 2
11th +4 5 4 3 3
12th +4 Ability Score Improvement 6 4 3 3
13th +5 Zealous Study 6 4 3 3 1
14th +5 6 4 3 3 1
15th +5 7 4 3 3 2
16th +5 Ability Score Improvement 7 4 3 3 2
17th +6 7 4 3 3 3 1
18th +6 8 4 3 3 3 1
19th +6 Ability Score Improvement 8 4 3 3 3 2
20th +6 8 4 3 3 3 2

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Inquisitor Order[edit]

At 1st level, you chose an inquisitor order. Choose between Order of the Mind Fire, Order of the Sword, and Order of the Tome, all detailed at the end of the class description. Your choice grants you features at level 3 and again at <!-list all the levels the class gains subclass features->.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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