UA:Expert
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This material is published under the OGL 1.0a. |
Expert
The expert can be a jack-of-all-trades or a master of a limited area of expertise. Based on his selection of skills and feats, he can focus on diplomatic matters, stealth, combat, wilderness survival, thievery, or any of a number of critical tasks.
At first glance, the expert appears similar to the rogue; it shares that class's combat ability, wide range of class skills, and tendency toward simple weapons and light armor. Unlike a rogue, however, the expert has no special class features, but instead defines his specialty by his selection of bonus feats.
Hit Die
d6
Base Save Bonuses
Two good saves and one poor save.
Class Skills
Choose any twelve skills as class skills, plus Craft and Profession.
Skill Points
6 + Int modifier (or four times this number at 1st level).
Weapon and Armor Proficiency
All simple weapons, one martial weapon; light armor.
Bonus Feats
The expert gets one bonus feat at 1st level, another at 2nd level, one at 4th level, and another one at every fourth class level thereafter (8th, 12th, and so on).
Table: The Expert
Level | BAB | Good Saves | Poor Save | Special |
---|---|---|---|---|
1st | +0 | +2 | +0 | Bonus Feat |
2nd | +1 | +3 | +0 | Bonus Feat |
3rd | +2 | +3 | +1 | |
4th | +3 | +4 | +1 | Bonus Feat |
5th | +3 | +4 | +1 | |
6th | +4 | +5 | +2 | |
7th | +5 | +5 | +2 | |
8th | +6/+1 | +6 | +2 | Bonus Feat |
9th | +6/+1 | +6 | +3 | |
10th | +7/+2 | +7 | +3 | |
11th | +8/+3 | +7 | +3 | |
12th | +9/+4 | +8 | +4 | Bonus Feat |
13th | +9/+4 | +8 | +4 | |
14th | +10/+5 | +9 | +4 | |
15th | +11/+6/+1 | +9 | +5 | |
16th | +12/+7/+2 | +10 | +5 | Bonus Feat |
17th | +12/+7/+2 | +10 | +5 | |
18th | +13/+8/+3 | +11 | +6 | |
19th | +14/+9/+4 | +12 | +6 | |
20th | +15/+10/+5 | +12 | +6 | Bonus Feat |
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