Tyrannosaurus Rex Zombie (5e Creature)
From D&D Wiki
Tyrannosaurus Rex Zombie[edit]
Huge undead, neutral evil Armor Class 11 (natural armour)
Saving Throws Wis +2 Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead. ACTIONSMultiattack. The zombie makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target. Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the zombie can't bite another target. Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
|
A tyrannosaurus rex with the Zombie template applied to it. Fearsome undead beasts, the magically animated remains of tyrannosaurus rexes are often used as powerful juggernauts by necromancers and zombie lords. |
Back to Main Page → 5e Homebrew → Creatures