Tyrannosaurus Rex Zombie (5e Creature)

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Tyrannosaurus Rex Zombie[edit]

Huge undead, neutral evil


Armor Class 11 (natural armour)
Hit Points 136 (13d12 + 52)
Speed 40 ft.


STR DEX CON INT WIS CHA
25 (+7) 6 (-2) 19 (+4) 2 (-4) 8 (-1) 5 (-3)

Saving Throws Wis +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 8 (3,900 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Multiattack. The zombie makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the zombie can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.


A tyrannosaurus rex with the Zombie template applied to it. Fearsome undead beasts, the magically animated remains of tyrannosaurus rexes are often used as powerful juggernauts by necromancers and zombie lords.

Undead Nature. A tyrannosaurus rex zombie doesn't require air, food, drink, or sleep.



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