Typhon Level 33 Solo Brute
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Gargantuan Immortal humanoid XP 144,000
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HP 1,420; Bloodied 710
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Initiative +23
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AC 43; Fortitude 49, Reflex 38, Will 32
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Perception +19
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Speed 8
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Truesight, Darkvision
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Immune charm, fear Resist 10 to all damage
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Saving Throws +5; Action Points 2
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Traits
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Shifting Form
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When Typhon is first in the encounter, roll a 1d20 to decide which form he currently resides in. Once Typhon is bloodied, roll again as he changes form. He can change form at-will as well, as a minor action, and he takes one of the 20 possible forms. When Typhion changes forms, all other effects from the forms are disbanded.
1: Brute form- Typhon marks all enemies that he hits (save ends).
2: Serpentine form- Typhon's attacks all do acid damage, as well as any other damage types
3: Hyperborean form- Typhon's attacks all do cold damage, and slows all enemies that he hits (save ends).
4: Dragon form- Typhon gains a fly speed of 5 (clumsy), and deals fire damage on all of his attacks, as well as any other damage types
5: Giant form- Typhon's reach increases to 5
6: True form- Typhon does 20 extra radiant damage on all succesful attacks, and his stormy aura does 20 damage instead of 10 damage.
7: Ghoul form- Typhon's attacks deal ongoing 10 necrotic damage (save ends)
8: Hypnos Form- On a critical hit, Typhon renders the target unconcious (save ends)
9: Magic Form- All of Typhon's attacks push the tagets 4 squares.
10: Gorgon Form- On a critical hit, the target is petrified (save ends)
11: Myrmenke Form- Typhon's reach decreases to 3, and he gets a climb speed of 6, and his base speed becomes 10
12: Cyclopes Form- Typhon's attacks immobilize the targets (save ends)
13: Daemon Form- Typhon's attacks ignore all resistances
14: Titan Form- Typhon gains Regeneration 10
15: Primordial Form- Typhon regains an action point for every critical hit
16: Spartoi Form- Typhon gains immunity to necrotic damage
17: Fiend Form- Typhon gains a teleport speed of 6
18: Telkhine Form- Typhon gains a swim speed of 10
19: Tranquil Form- Typhon's attacks do half damage, but he gains resist 25 to all attacks
20: Shrouded Form- Typhon's Stormy Aura grants concealment to creatures in it, including Typhon.
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Stormy Aura ♦ Aura 20
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All creatures that start their turn, or enter the aura take 10 lightning and thunder damage.
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Giant Size ♦ =
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Typhon ignores all difficult terrain and ignores concealment.
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Shoulder Snakes ♦ Aura 1
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All creatures that start their turn, or enter the aura take 10 fire and poison damage, as well as the damage from the Stormy Aura.
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Threatening Reach
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Typhon can make opportunity attacks against any enemy within it's reach (4 squares)
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Elder of Annihilation
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Typhon's attacks ignore the first 15 points of resistances
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Standard Actions
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Slam ♦ At-Will
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Attack: +34 vs. AC
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Hit: Melee 4; 1d12 + 16 damage, and ongoing 15 damage (save ends).
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Rip Out The Tendons ♦ Recharge
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Attack: Melee 4; +32 vs. Reflex
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Hit: 4d12 damage, and the target is helpless, weakened, and stunned (save ends each), and is knocked prone.
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Effect: Aftereffect: The target is dazed (save ends)
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Poison Spit (Poison)♦ At-Will
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Attack: Close Blast 5 (All creatures in blast); +32 vs. Fortitude
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Hit: 2d8 + 16 poison damage, and the target takes ongoing 10 poison damage
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Miss: Half damage, no ongoing damage.
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Furious Stomp (Force)♦ Recharge
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Attack: Close burst 10 (All creatures in burst); +32 vs. Fortitude
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Hit: 4d6 + 16 force damage and the target is dazed (save ends) and is knocked prone.
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Miss: Half damage, and the target is dazed until the end of Typhon's next turn, and is knocked prone.
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Boulder Throw (Zone)♦ At-Will
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Attack: Area Burst 2 within 20 (all creatures in burst); +32 vs. Reflex
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Hit: 3d6 + 16 damage, and the target is restrained (save ends)
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Miss: Half damage, and the target is not restrained
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Effect: The area creates a zone that lasts until the end of the encounter. This zone is difficult terrain.
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Mountain Toss (Zone)♦ Recharge
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Attack: Area Burst 5 within 20 (all creatures in burst); +32 vs. Reflex
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Hit: 6d6 + 16 damage, and the target is restrained and takes ongoing 15 damage (save ends)
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Miss: Half damage and the target doesn't take the ongoing damage, and is restrained until the end of Typhon's next turn
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Effect: The area creates a zone that lasts until the end of the encounter. This zone is difficult terrain.
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Move Actions
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Serpent Stride ♦ Recharge
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Effect: Typhon shifts 10 squares, and moves through enemy squares in this shift. He makes a slam attack against each enemy's square that he enters.
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Minor Actions
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Screech (Thunder)♦ At-Will
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Attack: Close Burst 10 (All creatures in burst); +32 vs. Fortitude
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Hit: 2d8 + 16 thunder damage and the target is pushed 2 squares.
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Miss: Half damage and the target isn't pushed.
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Fury ♦ Encounter
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Effect: Typhon regains an action point
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Triggered Actions
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Skills
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Str 42 (+31)
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Dex 26 (+23)
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Wis 18 (+19)
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Con 36 (+28)
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Int 3 (+11)
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Cha 7 (+13)
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Alignment
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Languages Primordial, Abyssal, Supernal, Deep Speech
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Equipment —
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