Tymador (5e Race)
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Tymador[edit]
Adviser: If you ever walk through a minefield, and notice sparks, be sure there's a Tymador not far away.
They are a race that are experts in heroics, intelligence and cunning in equal measures. Masters of illusion and trickery, it’s no surprise that Tymadors are criminal masterminds. They’re handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Tymadors, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly… Champions as much as they are felons, the Tymadors associate intelligence with cunning. Masters in the art of DIY, they use and abuse tools and gadgets to carry out their schemes.
Physical Description[edit]
Tymadors are tanned skinned humanoids who never reveal their faces. The worst thing for a Tymador to have happen to them would be to get recognized, so they wear masks that cover the top of their face. Despite this necessary piece of clothing, they do manage to dress in style. More than often seen in black, most Tymadors prefer colors that easily camouflage at night
History[edit]
Society[edit]
Tymador Traits[edit]
A Tymador always values their cunning over everything else cause a quick wit can get you out of any situation
Ability Score Increase. Your Intelligence score increases by 2 and other score at your choice increases by 1.
Age. Tymador age the same as humans though the stupid ones usually blow up before then.
Alignment. With a knack for criminal grandeur Tymadors most often tend towards Chaotic Neutral. They can be good people but only when the price is right.
Size. Tymadors tend not to get too tall because they do not want be easily spotted. Your size is Medium.
Speed. Your base walking speed is 30ft.
Explosives Expert. During a Tymadors life he has usually dealt with bombs or at least, has studied their operation, a Tymador has advantage on all saving throws and skill checks that involves bombs or explosives.
Gunpowder Master. Tymador are proficient with gunpowder weapons and can draw and holster these as a free action, provided they have the light property.
Scammer Deal. The Tymador is known for using his gift of speech and intelligence to get what he wants. He has proficiency in one skill of your choice between Persuasion and Deception. Of your choice, you can calculate this skill's bonus with Intelligence.
Quick Wit. Tymador try to be prepared in case their plans fall through. They even have plans for the backup plans! Tymadors can use Disengage as a bonus action.
Languages. Speak, read and write Common and Undercommon and being born criminal masterminds they have an understanding of Thieves Cant.
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