Twirling Blade (5e Subclass)

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Twirling Knight[edit]

Martial Archetype for Fighter

Twirling Knights are experts at dodging powerful blows and using their enemies' force against themselves. They use a variety of techniques based on equipment and redirection. They study extensively, and like the famed Battle Masters, they turn combat into an academic subject. Twirling Knights are often underestimated because of their use of more weaponry than necessary, but this is where their enemies are gravely mistaken.

Elegant Dueling[edit]

When you take this archetype at 3rd level, you undergo extensive training in the study of dueling. You have mastered the fine art of one-handed, dexterous combat. You gain the following benefits:

  • You gain a +1 to attack and damage rolls for each weapon you are currently holding.
  • Your speed increases by 5 feet for each weapon you are currently holding.
  • While you have two or more weapons equipped, the number of attacks you can make with the two-weapon fighting feature is raised to equal the number of attacks in your attack action.

Combat Flourish[edit]

Starting at 7th level, you learn four maneuvers that aid you in battle. You can use Flourishes only when you are wielding at least a single weapon. You can use Flourishes a number of times equal to 4 + your Dexterity modifier + Your proficiency bonus before needing to finish a long rest. You learn the following Flourishes:

  • Cleaving Flourish. Take the attack action. You can choose to use this flourish along with it. The attack gains a +1 to damage rolls. If you are within range of another creature, you can use your extra attack on it as normal. However, the damage is maximized, and acts like a critical hit for the purpose of overcoming damage absorption or saving throws that apply to normal hits (e.g. the Zombie's "Undead Fortitude" trait). (Melee only)
  • Feinting Flourish. Take the attack action. You can choose to use this flourish along with it. You force your opponent to make a Wisdom (Perception) check, contested by your Dexterity (Sleight of Hand) check. If the target fails, you have advantage on your attack rolls against that opponent until the end of your next turn.
  • Sweeping Flourish. As an action, Swing your weapon out as far as you can. Every creature in a 5ft radius (10ft if your current weapon is Two-Handed) must make a Dexterity saving throw (DC 8+ your Dexterity modifier+ your Proficiency bonus). On a failure, the targets take 1d8 Slashing damage, or Bludgeoning if your weapon has no blade. If they roll a 1, they are knocked prone. (Melee only)
  • Cascading Flourish. As an action, make your attack swith a +1 to to damage rolls. If you roll a 19 or 20, the attack acts as a critical. You can roll again. This time, the range is 18-20,and you have a +2 to damage. If it is a critical hit, roll again with a range of 17-20, and a damage bonus of +4. Continue this process until the range had expanded to 15-20.

Knight's True Will[edit]

Starting at 10th level, you learn why you were created. You learn your mission in life, and that bolsters your will to keep on moving through this chaos-endowed world. You gain additional hit points equal to double your level, and gain +2 hit points for every level after that. Additionally, you may add half your proficiency bonus to your AC if you are wearing armor.

Redirected Attack[edit]

Beginning at level 15, you gain the ability to take your enemies' attacks and turn them to your advantage. When a creature misses an attack against you, you can use your reaction to make an attack against them with each weapon you are holding. On a hit, The target is pushed 10ft away from you. In addition, the target falls prone. You can use this feature a number of times equal to your dexterity modifier + proficiency bonus, before needing to finish a long or short rest.

Mastery of Elegance[edit]

At 18th level, you achieve perfection with your weapons of choice. You gain Expertise in 3 weapons of your choice (you add double your proficiency bonus to attacks). In addition, while wielding only these weapons, you gain a +4 to your dexterity score.

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