Twink (5e Class)

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Twink[edit]

Unique appearance[edit]

Twinks draw power from the weave, and use this natural energy to make themselves appear

Creating a Twink[edit]


Quick Build

You can make a Twink quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution.

Class Features

As a Twink you gain the following class features.

Hit Points

Hit Dice: 1d10 per Twink level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Twink level after 1st

Proficiencies

Armor: None
Weapons: Simple weapons, Whips
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose any four

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Two simple weapons or (b) One simple weapon and a whip
  • (a) An entertainer's pack or (b) A Diplomat's pack
  • Fine Clothes, Costume, and Traveler's clothes
  • Pouch containing 30Gp

Table: The Twink

Level Proficiency
Bonus
Features
1st +2 Enchanting Appearance
2nd +2 Masochist
3rd +2 Path features
4th +2 Ability Score Improvement
5th +3 Sadist
6th +3 Path features
7th +3 Head game
8th +3 Ability Score Improvement
9th +4 Bottom
10th +4 Hermaphrodite
11th +4 Predator
12th +4 Ability Score Improvement
13th +5 Sadist improvement
14th +5 Path Features
15th +5 Masochist Improvement
16th +5 Ability Score Improvement
17th +6 Top
18th +6 Path features
19th +6 Ability Score Improvement
20th +6 BDSM

Enchanting Appearance[edit]

Your appearance enthralls those who see you. You gain proficiency in Performance, persuasion, and sleight of hand, If you are already proficient in these you add double your proficiency to checks made. Additionally as a bonus action you can attempt to charm a creature that can see you by flaunting your appearance and skill, They must make a charisma saving throw (DC=10+Charisma modifier+ proficiency bonus) on a failure a creature is charmed by you until you would harm them in any way, Except Psychically or if they ask for it.

Sexual Appeal[edit]

Starting at 1st level when you aren't wearing armor or using a shield, Your ac equals 10 + Your constitution Modifier + Your Charisma Modifier. Additionally you gain advantages on checks made to seduce creatures of the same gender

Masochist[edit]

Starting at 2nd level you realize that you don't feel pain when injured but instead a wave of euphoria, If you would take damage from slashing, bludgeoning, or piercing you treat it as though you had resistance and gain a number of temporary hit points equal to the full damage dealt. at 11th level this changes into immunity to Slashing, Bludgeoning, and piercing you also gain temp hit points equal to double the damage

Path features[edit]

At 3rd level, you chose a Path. Choose between Path of the femboy, or path of onlyfans detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 14, and 18th level.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Sadist[edit]

Starting at 5th Level you have realized that dishing out pain feels just as good as receiving it. Whenever you deal damage with an attack you gain temporary hit points equal to the damage dealt. Additionally you can attack twice, instead of once, whenever you take the Attack action on your turn, The number of attacks increases to three when you reach 13th level, you also gain proficiency with martial weapons starting at 13th level.

Head game[edit]

Starting at 7th Level you have realized how good it feels to be pleasured so now you can aim to pleasure others. As an action, you can give head to a friendly creature and must make a Con Save (DC 16) to avoid choking, if you succeed they regain 3d20 hit points and an additional 3d10 Temp hit points.

Bottom[edit]

Starting at 9th Level if you would have sex you can gain the benefits of a short rest, additionally your constitution increases by 1 every time you successfully have sex with someone that has over 10" in the bed without taking damage or being wounded.

Hermaphrodite[edit]

Stating at 10th level your body changes by taking in the energy from the weave causing you to have both male and female genitalia. You can now conceive children with any creature and if you do the process is extremely different. When you get pregnant the child fully develops over the course of a night and is born the very next day, Additionally they gain the traits and features of your race and the other creature, they only listen to you and reach adolescence in two days rapidly growing but requiring large amounts of nutrition.

Predator[edit]

Starting at 11th Level you gain the ability to steal the powers and strengths of those who you have sex with. You can only have a number of these stolen features equal to your Constitution modifier (minimum of one) + your proficiency bonus.

Switch[edit]

Starting at 17th Level you have realized that you excel at being a top and bottom. Whenever you roll to seduce a creature you add your constitution modifier to the roll, and you can roll with advantage if you are within 5 feet of the target.

BDSM[edit]

At 20th Level, you have fully embraced your identity as a Twink, and your mastery of seduction and pleasure reaches its peak. You gain the following powerful abilities:

  • Domination: As an action, you can assert your dominance over a creature that is charmed by you. The creature must make a Wisdom saving throw (DC = 10 + your Charisma modifier + proficiency bonus). On a failed save, the creature becomes completely submissive to your will. While under your domination, the creature will follow your every command without hesitation, and its loyalty to you is unwavering.
  • Ultimate Pleasure: When you engage in intimate activities with another creature, you can choose to channel energy into the experience. The target must make a Constitution saving throw (DC = 10 + your Charisma modifier + proficiency bonus). On a failed save, the target experiences such intense pleasure that they are stunned for 1 minute, during which time they are incapacitated and unable to take actions or reactions.

Additionally your charisma score increases by 5 and the maximum for your charisma score increases to 30

Femboy[edit]

Effeminate nature

Starting at 3rd level You gain proficiency in the Deception and stealth skills, and you can add double your proficiency bonus to checks made with these skills. Additionally, you have advantage on saving throws against being frightened.

Seductive aura

Starting at 6th level you gain the ability to attempt to charm those all around you. As an action you radiate an aura of seduction that causes all creatures within 30 ft of you to make a charisma saving throw or be charmed by you as if the Enchanting appearance ability had been used.

Gender fluidity

Starting at 14th level You gain the ability to magically alter your appearance to appear more masculine or feminine at will. As an action, you can change your physical features, voice, and overall presentation. This transformation lasts until you use an action to change back or until you finish a short or long rest.

Seductive charm

Starting at 18th level You can now attempt to charm creatures that are immune to being charmed. If a creature succeeds on the saving throw, it is immune to your charm for 6 hours.

Only fans[edit]

Seductive Display

Starting at 3rd level You can perform seductive shows that mesmerize and captivate your audience. When you perform for an audience that can see and hear you, you can attempt to charm them as part of your performance. The audience must make a Wisdom saving throw (DC = 8 + your Charisma modifier + your proficiency bonus). On a failed save, the audience is charmed by you as if affected by the Enchanting appearance feature. Once you use this feature, you can't use it again until you finish a long rest.

Devoted Patrons

Starting at 6th level You gain a devoted following of admirers who support you financially and emotionally. You establish an OnlyFans account that allows your patrons to subscribe and support you with donations. During a long rest, you receive a number of gold pieces from your patrons equal to your proficiency bonus multiplied by your Charisma modifier. Additionally, these patrons are willing to help you within their abilities, such as providing information or resources in exchange for favors or in person meetings.

Seductive whispers

Starting at 14th level As an action, you can use your seductive whispers to influence a creature's mind. Choose three creatures that can hear you within 120 feet. The targets must make a Wisdom saving throw (DC = 8 + your Charisma modifier + your proficiency bonus). On a failed save, the creatures are charmed by you for 1 minute. While charmed, you can telepathically communicate with the targets. While charmed in this way creatures will go berserk and attack anyone near you that you don't deem friendly even if it would mean their death, additionally they can't be released from the charmed condition by any means until the minute is up.

Undying adoration

Starting at 18th level creatures charmed by you would do anything to protect you. Whenever you charm a creature they are permanently charmed, including Whenever they would take damage, Additionally they won't stop by any means, if a creature charmed by you would be reduced to 0 hit points or killed outright they continue to protect and attack for you for 1 hour before their corpse completely disintegrates being unable to be resurrected by any means other than a wish spell. Additionally your devoted patrons now provide a number of platinum pieces equal to your proficiency bonus multiplied by your charisma modifier and will provide you with whatever you desire no matter the cost.

Multiclassing[edit]

Prerequisites. You cannot multiclass into the twink class.

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